private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_main            = ((SteamVR_Input_ActionSet_main)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_main>("/actions/main")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.main
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Mech            = ((SteamVR_Input_ActionSet_Mech)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Mech>("/actions/Mech")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Mech
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_VRIF            = ((SteamVR_Input_ActionSet_VRIF)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VRIF>("/actions/VRIF")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.VRIF
     };
 }
Esempio n. 4
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_conductor       = ((SteamVR_Input_ActionSet_conductor)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_conductor>("/actions/conductor")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.conductor
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Study           = ((SteamVR_Input_ActionSet_Study)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Study>("/actions/Study")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Study
     };
 }
Esempio n. 6
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default
     };
 }
Esempio n. 7
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Psyia           = ((SteamVR_Input_ActionSet_Psyia)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Psyia>("/actions/Psyia")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Psyia
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_vrtk            = ((SteamVR_Input_ActionSet_vrtk)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_vrtk>("/actions/vrtk")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.vrtk
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Controls        = ((SteamVR_Input_ActionSet_Controls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Controls>("/actions/Controls")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Controls
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.NewSet
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_LLRV            = ((SteamVR_Input_ActionSet_LLRV)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LLRV>("/actions/LLRV")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.LLRV
     };
 }
Esempio n. 12
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default = SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default");
     SteamVR_Input.actionSets   = new SteamVR_ActionSet[]
     {
         SteamVR_Actions._default
     };
 }
Esempio n. 13
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_TiltBrush       = ((SteamVR_Input_ActionSet_TiltBrush)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_TiltBrush>("/actions/TiltBrush")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.TiltBrush,
         SteamVR_Actions.mixedreality
     };
 }
Esempio n. 14
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_Master_Thesis   = ((SteamVR_Input_ActionSet_Master_Thesis)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Master_Thesis>("/actions/Master_Thesis")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.Master_Thesis
     };
 }
Esempio n. 15
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.mixedreality
     };
 }
Esempio n. 16
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_InventorySystem = ((SteamVR_Input_ActionSet_InventorySystem)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_InventorySystem>("/actions/InventorySystem")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.InventorySystem
     };
 }
Esempio n. 17
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_PrimaryGunHand  = ((SteamVR_Input_ActionSet_PrimaryGunHand)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PrimaryGunHand>("/actions/PrimaryGunHand")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.PrimaryGunHand
     };
 }
Esempio n. 18
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_VrDrivingGame   = ((SteamVR_Input_ActionSet_VrDrivingGame)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VrDrivingGame>("/actions/VrDrivingGame")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[]
     {
         SteamVR_Actions._default,
         SteamVR_Actions.VrDrivingGame
     };
 }
Esempio n. 19
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_startview       = ((SteamVR_Input_ActionSet_startview)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_startview>("/actions/startview")));
     SteamVR_Actions.p_pointcloudview  = ((SteamVR_Input_ActionSet_pointcloudview)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_pointcloudview>("/actions/pointcloudview")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.startview,
         SteamVR_Actions.pointcloudview
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_Valheim         = ((SteamVR_Input_ActionSet_Valheim)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Valheim>("/actions/Valheim")));
     SteamVR_Actions.p_LaserPointers   = ((SteamVR_Input_ActionSet_LaserPointers)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LaserPointers>("/actions/LaserPointers")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.Valheim,
         SteamVR_Actions.LaserPointers
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_Walk            = ((SteamVR_Input_ActionSet_Walk)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Walk>("/actions/Walk")));
     SteamVR_Actions.p_Fly             = ((SteamVR_Input_ActionSet_Fly)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Fly>("/actions/Fly")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.Walk,
         SteamVR_Actions.Fly
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[]
     {
             SteamVR_Actions._default,
             SteamVR_Actions.platformer,
             SteamVR_Actions.buggy};
 }
Esempio n. 23
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_menu            = ((SteamVR_Input_ActionSet_menu)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_menu>("/actions/menu")));
     SteamVR_Actions.p_graph           = ((SteamVR_Input_ActionSet_graph)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_graph>("/actions/graph")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.menu,
         SteamVR_Actions.graph
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_main            = ((SteamVR_Input_ActionSet_main)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_main>("/actions/main")));
     SteamVR_Actions.p_driving         = ((SteamVR_Input_ActionSet_driving)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_driving>("/actions/driving")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.main,
         SteamVR_Actions.driving
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     SteamVR_Actions.p_control         = ((SteamVR_Input_ActionSet_control)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_control>("/actions/control")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.buggy,
         SteamVR_Actions.NewSet,
         SteamVR_Actions.control
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_DNArv_ProyectoC = ((SteamVR_Input_ActionSet_DNArv_ProyectoC)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DNArv_ProyectoC>("/actions/DNArv_ProyectoC")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.DNArv_ProyectoC,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality
     };
 }
Esempio n. 27
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Project3D       = ((SteamVR_Input_ActionSet_Project3D)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Project3D>("/actions/Project3D")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Project3D,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality
     };
 }
Esempio n. 28
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_Menu            = ((SteamVR_Input_ActionSet_Menu)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Menu>("/actions/Menu")));
     SteamVR_Actions.p_UI              = ((SteamVR_Input_ActionSet_UI)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_UI>("/actions/UI")));
     SteamVR_Actions.p_CockpitControls = ((SteamVR_Input_ActionSet_CockpitControls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_CockpitControls>("/actions/CockpitControls")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.Menu,
         SteamVR_Actions.UI,
         SteamVR_Actions.CockpitControls
     };
 }
Esempio n. 29
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_Climbing        = ((SteamVR_Input_ActionSet_Climbing)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Climbing>("/actions/Climbing")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.Climbing
     };
 }
Esempio n. 30
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 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_VizNavigation   = ((SteamVR_Input_ActionSet_VizNavigation)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VizNavigation>("/actions/VizNavigation")));
     SteamVR_Actions.p_MenuInteraction = ((SteamVR_Input_ActionSet_MenuInteraction)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_MenuInteraction>("/actions/MenuInteraction")));
     SteamVR_Actions.p_DimExplorer     = ((SteamVR_Input_ActionSet_DimExplorer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DimExplorer>("/actions/DimExplorer")));
     SteamVR_Actions.p_Timeline        = ((SteamVR_Input_ActionSet_Timeline)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Timeline>("/actions/Timeline")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.VizNavigation,
         SteamVR_Actions.MenuInteraction,
         SteamVR_Actions.DimExplorer,
         SteamVR_Actions.Timeline
     };
 }