public void sendData(GameObject sendingObj) { if (initialized == false) { Init(sendingObj); initialized = true; } eventParams = new EventParam[eventParamFields.Count]; VRsqrUtil.Debug.Log(LogLevel.Debug, "TTTTTTTTTTTTTTT sendData: eventParamFields.Count = " + eventParamFields.Count); buildEventParamArray(); VRsqrUtil.Debug.Log(LogLevel.Debug, "TTTTTTTTTTTTTTT sendData: TriggerDataEvent - eventParams.Length = " + eventParams.Length); VRsqr_EventsManager.TriggerDataEvent(this.eventName, this.eventParams, this.persistent); }
void eventHandler_In(int EventContextInd) { UnityEventData eventData = VRsqr_EventsManager.GetEventData(EventContextInd); VRsqr_EventsManager.TriggerDataEvent(eventData); }
public void trigger() { eventName = VRsqr_EventsManager.StandardizeString(eventName); VRsqr_EventsManager.TriggerDataEvent(eventName, eventParams); VRsqrUtil.Debug.LogInfo("------------ EventOut - trigger: eventName = " + eventName); }