Ejemplo n.º 1
0
        public void sendData(GameObject sendingObj)
        {
            if (initialized == false)
            {
                Init(sendingObj);
                initialized = true;
            }

            eventParams = new EventParam[eventParamFields.Count];
            VRsqrUtil.Debug.Log(LogLevel.Debug, "TTTTTTTTTTTTTTT  sendData: eventParamFields.Count = " + eventParamFields.Count);

            buildEventParamArray();

            VRsqrUtil.Debug.Log(LogLevel.Debug, "TTTTTTTTTTTTTTT  sendData: TriggerDataEvent - eventParams.Length = " + eventParams.Length);
            VRsqr_EventsManager.TriggerDataEvent(this.eventName, this.eventParams, this.persistent);
        }
Ejemplo n.º 2
0
        void eventHandler_In(int EventContextInd)
        {
            UnityEventData eventData = VRsqr_EventsManager.GetEventData(EventContextInd);

            VRsqr_EventsManager.TriggerDataEvent(eventData);
        }
Ejemplo n.º 3
0
 public void trigger()
 {
     eventName = VRsqr_EventsManager.StandardizeString(eventName);
     VRsqr_EventsManager.TriggerDataEvent(eventName, eventParams);
     VRsqrUtil.Debug.LogInfo("------------ EventOut - trigger: eventName = " + eventName);
 }