void doFade() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } if (startFade.Value) { headset.Fade(fadeColor.Value, fadeDuration.Value); } if (!startFade.Value) { headset.Unfade(fadeDuration.Value); } }
protected virtual void StartFade() { headsetFade.Fade(fadeColor, blinkTransitionSpeed); }
private void OnHeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e) { headsetFade.Fade(fadeColor, blinkTransitionSpeed); }
private void OnHeadsetCollisionDetected(object sender, HeadsetCollisionEventArgs e) { headsetFade.Fade(Color.black, 0.1f); headsetColliding = true; }
public void StartButton_Click() { headsetFade.Fade(Color.black, 2); Invoke("LoadGame", 2.2f); }