protected virtual void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e) { if (ValidTarget(e.collider)) { CancelInvoke("StartFade"); headsetFade.Unfade(blinkTransitionSpeed); } }
void doFade() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } if (startFade.Value) { headset.Fade(fadeColor.Value, fadeDuration.Value); } if (!startFade.Value) { headset.Unfade(fadeDuration.Value); } }
private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e) { headsetFade.Unfade(blinkTransitionSpeed); }
private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e) { headsetFade.Unfade(0.1f); headsetColliding = false; }
protected virtual void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e) { headsetFade.Unfade(blinkTransitionSpeed); }