Beispiel #1
0
        void doFade()
        {
            var go = Fsm.GetOwnerDefaultTarget(gameObject);

            if (go == null)
            {
                return;
            }

            if (startFade.Value)
            {
                headset.Fade(fadeColor.Value, fadeDuration.Value);
            }

            if (!startFade.Value)
            {
                headset.Unfade(fadeDuration.Value);
            }
        }
Beispiel #2
0
 protected virtual void StartFade()
 {
     headsetFade.Fade(fadeColor, blinkTransitionSpeed);
 }
 private void OnHeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Fade(fadeColor, blinkTransitionSpeed);
 }
Beispiel #4
0
 private void OnHeadsetCollisionDetected(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Fade(Color.black, 0.1f);
     headsetColliding = true;
 }
Beispiel #5
0
 public void StartButton_Click()
 {
     headsetFade.Fade(Color.black, 2);
     Invoke("LoadGame", 2.2f);
 }