/// <summary> /// Returns the respective platform sdk version string /// </summary> /// <param name="Platform">The target platform to query</param> public static string GetRequiredSDKString(UnrealTargetPlatform Platform) { UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform, false); return(BuildPlatform.GetRequiredSDKString()); }