/// <summary>
        /// Returns the respective platform sdk version string
        /// </summary>
        /// <param name="Platform">The target platform to query</param>
        public static string GetRequiredSDKString(UnrealTargetPlatform Platform)
        {
            UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform, false);

            return(BuildPlatform.GetRequiredSDKString());
        }