/// <summary> /// Checks whether the given project has a default build configuration /// </summary> /// <param name="ProjectFile">The project file</param> /// <param name="Platform">Platform to check settings for</param> /// <returns>True if the project uses the default build configuration</returns> public static bool HasDefaultBuildConfig(FileReference ProjectFile, UnrealTargetPlatform Platform) { UEBuildPlatform BuildPlat = UEBuildPlatform.GetBuildPlatform(Platform, true); return((BuildPlat == null)? true : BuildPlat.HasDefaultBuildConfig(Platform, ProjectFile.Directory)); }