static int UpdateResources(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.ResourceComponent obj = (UnityGameFramework.Runtime.ResourceComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.ResourceComponent)); obj.UpdateResources(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }