static int LoadBytes(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.ResourceComponent obj = (UnityGameFramework.Runtime.ResourceComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.ResourceComponent)); string arg0 = ToLua.CheckString(L, 2); GameFramework.Resource.LoadBytesCallback arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadBytesCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadBytesCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadBytesCallback), func) as GameFramework.Resource.LoadBytesCallback; } obj.LoadBytes(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }