static int LoadAsset(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.ResourceComponent), typeof(string), typeof(GameFramework.Resource.LoadAssetCallbacks))) { UnityGameFramework.Runtime.ResourceComponent obj = (UnityGameFramework.Runtime.ResourceComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); GameFramework.Resource.LoadAssetCallbacks arg1 = (GameFramework.Resource.LoadAssetCallbacks)ToLua.ToObject(L, 3); obj.LoadAsset(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.ResourceComponent), typeof(string), typeof(GameFramework.Resource.LoadAssetCallbacks), typeof(object))) { UnityGameFramework.Runtime.ResourceComponent obj = (UnityGameFramework.Runtime.ResourceComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); GameFramework.Resource.LoadAssetCallbacks arg1 = (GameFramework.Resource.LoadAssetCallbacks)ToLua.ToObject(L, 3); object arg2 = ToLua.ToVarObject(L, 4); obj.LoadAsset(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.ResourceComponent.LoadAsset")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }