public void AddTorque(Vector3 torque) { Body.AddTorque(torque.ConvertToJVector()); }
public void AddImpulse(Vector3 impulse, Vector3 relativePosition) { Body.ApplyImpulse(impulse.ConvertToJVector(), relativePosition.ConvertToJVector()); }
public void AddForceAtPosition(Vector3 force, Vector3 position) { Body.AddForce(force.ConvertToJVector(), position.ConvertToJVector()); }
public void AddImpulse(Vector3 impulse) { Body.ApplyImpulse(impulse.ConvertToJVector()); }
public void AddForce(Vector3 force) { Body.AddForce(force.ConvertToJVector()); }