static int ClearMinimumMipmapLevel(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); obj.ClearMinimumMipmapLevel(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearMinimumMipmapLevel(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Texture2D.ClearMinimumMipmapLevel"); #endif try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); obj.ClearMinimumMipmapLevel(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }