static int GetNativePixels(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Texture2D), typeof(System.IntPtr))) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.ToObject(L, 1); System.IntPtr arg0 = (System.IntPtr)LuaDLL.lua_touserdata(L, 2); obj.GetNativePixels(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Texture2D), typeof(System.IntPtr), typeof(int))) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.ToObject(L, 1); System.IntPtr arg0 = (System.IntPtr)LuaDLL.lua_touserdata(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.GetNativePixels(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetNativePixels")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }