static public int TriggerSubEmitter__Int32(IntPtr l) { try { UnityEngine.ParticleSystem self = (UnityEngine.ParticleSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.TriggerSubEmitter(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int TriggerSubEmitter__Int32__List_1_Particle(IntPtr l) { try { UnityEngine.ParticleSystem self = (UnityEngine.ParticleSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle> a2; checkType(l, 3, out a2); self.TriggerSubEmitter(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int TriggerSubEmitter(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.TriggerSubEmitter(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.ParticleSystem.Particle>(L, 3)) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.ParticleSystem.Particle arg1 = StackTraits <UnityEngine.ParticleSystem.Particle> .To(L, 3); obj.TriggerSubEmitter(arg0, ref arg1); ToLua.PushValue(L, arg1); return(1); } else if (count == 3 && TypeChecker.CheckTypes <System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle> >(L, 3)) { UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle> arg1 = (System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle>)ToLua.ToObject(L, 3); obj.TriggerSubEmitter(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.TriggerSubEmitter")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }