static public int GetTriggerParticles(IntPtr l) { try { UnityEngine.ParticleSystem self = (UnityEngine.ParticleSystem)checkSelf(l); UnityEngine.ParticleSystemTriggerEventType a2; checkEnum(l, 2, out a2); System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle> a3; checkType(l, 3, out a3); var ret = self.GetTriggerParticles(a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int _m_GetTriggerParticles(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem __cl_gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); try { { UnityEngine.ParticleSystemTriggerEventType type; translator.Get(L, 2, out type); System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle> particles = (System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle>)); int __cl_gen_ret = __cl_gen_to_be_invoked.GetTriggerParticles(type, particles); LuaAPI.xlua_pushinteger(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }