static public int ClearJob(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.ParticleSystem self=(UnityEngine.ParticleSystem)checkSelf(l); self.ClearJob(); pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int ClearJob(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject <UnityEngine.ParticleSystem>(L, 1); obj.ClearJob(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }