static public int SetBuffer(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(UnityEngine.ComputeBuffer))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.ComputeBuffer a2; checkType(l, 3, out a2); self.SetBuffer(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.ComputeBuffer))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.ComputeBuffer a2; checkType(l, 3, out a2); self.SetBuffer(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetBuffer to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int SetBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <int, UnityEngine.ComputeBuffer>(L, 2)) { UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock)); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3); obj.SetBuffer(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.ComputeBuffer>(L, 2)) { UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock)); string arg0 = ToLua.ToString(L, 2); UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3); obj.SetBuffer(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MaterialPropertyBlock.SetBuffer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int SetBuffer(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(UnityEngine.ComputeBuffer))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.ComputeBuffer a2; checkType(l, 3, out a2); self.SetBuffer(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.ComputeBuffer))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.ComputeBuffer a2; checkType(l, 3, out a2); self.SetBuffer(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetBuffer to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int SetBuffer__Int32__ComputeBuffer(IntPtr l) { try { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.ComputeBuffer a2; checkType(l, 3, out a2); self.SetBuffer(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
protected void ApplyToRenderers() { UnityEngine.Debug.Assert(this.exportToLocal); if (materialPropertyBlock == null) { materialPropertyBlock = new UnityEngine.MaterialPropertyBlock(); } int datasLength = this.Datas != null ? this.Datas.Length : 0; this.FindRenderers(renderers); int renderersCount = renderers.Count; for (int i = 0; i < renderersCount; ++i) { renderers[i].GetPropertyBlock(materialPropertyBlock); materialPropertyBlock.SetBuffer(this.BufferName, this.computeBuffer); materialPropertyBlock.SetFloat(this.bufferSizeName, datasLength); renderers[i].SetPropertyBlock(materialPropertyBlock); materialPropertyBlock.Clear(); } renderers.Clear(); }