static public int GetFloatArray(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(string))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetFloatArray(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(int))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetFloatArray(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(string), typeof(List <System.Single>))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Collections.Generic.List <System.Single> a2; checkType(l, 3, out a2); self.GetFloatArray(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(int), typeof(List <System.Single>))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.List <System.Single> a2; checkType(l, 3, out a2); self.GetFloatArray(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetFloatArray to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetFloatArray__Int32(IntPtr l) { try { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetFloatArray(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetFloatArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <int>(L, 2)) { UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock)); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float[] o = obj.GetFloatArray(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock)); string arg0 = ToLua.ToString(L, 2); float[] o = obj.GetFloatArray(arg0); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <int, System.Collections.Generic.List <float> >(L, 2)) { UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock)); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); System.Collections.Generic.List <float> arg1 = (System.Collections.Generic.List <float>)ToLua.ToObject(L, 3); obj.GetFloatArray(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, System.Collections.Generic.List <float> >(L, 2)) { UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock)); string arg0 = ToLua.ToString(L, 2); System.Collections.Generic.List <float> arg1 = (System.Collections.Generic.List <float>)ToLua.ToObject(L, 3); obj.GetFloatArray(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MaterialPropertyBlock.GetFloatArray")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetFloatArray__Int32__List_1_Single(IntPtr l) { try { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.List <System.Single> a2; checkType(l, 3, out a2); self.GetFloatArray(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetFloatArray(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(string))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetFloatArray(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(int))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetFloatArray(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(string), typeof(List <System.Single>))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Collections.Generic.List <System.Single> a2; checkType(l, 3, out a2); self.GetFloatArray(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(int), typeof(List <System.Single>))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.List <System.Single> a2; checkType(l, 3, out a2); self.GetFloatArray(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetFloatArray to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }