SetBuffer() private method

private SetBuffer ( int nameID, ComputeBuffer value ) : void
nameID int
value ComputeBuffer
return void
コード例 #1
0
 static public int SetBuffer(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(UnityEngine.ComputeBuffer)))
         {
             UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             UnityEngine.ComputeBuffer a2;
             checkType(l, 3, out a2);
             self.SetBuffer(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.ComputeBuffer)))
         {
             UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             UnityEngine.ComputeBuffer a2;
             checkType(l, 3, out a2);
             self.SetBuffer(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetBuffer to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
    static int SetBuffer(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <int, UnityEngine.ComputeBuffer>(L, 2))
            {
                UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock));
                int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3);
                obj.SetBuffer(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.ComputeBuffer>(L, 2))
            {
                UnityEngine.MaterialPropertyBlock obj = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 1, typeof(UnityEngine.MaterialPropertyBlock));
                string arg0 = ToLua.ToString(L, 2);
                UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3);
                obj.SetBuffer(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MaterialPropertyBlock.SetBuffer"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #3
0
 static public int SetBuffer(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(UnityEngine.ComputeBuffer)))
         {
             UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             UnityEngine.ComputeBuffer a2;
             checkType(l, 3, out a2);
             self.SetBuffer(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.ComputeBuffer)))
         {
             UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             UnityEngine.ComputeBuffer a2;
             checkType(l, 3, out a2);
             self.SetBuffer(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetBuffer to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #4
0
 static public int SetBuffer__Int32__ComputeBuffer(IntPtr l)
 {
     try {
         UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         UnityEngine.ComputeBuffer a2;
         checkType(l, 3, out a2);
         self.SetBuffer(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #5
0
    protected void ApplyToRenderers()
    {
        UnityEngine.Debug.Assert(this.exportToLocal);
        if (materialPropertyBlock == null)
        {
            materialPropertyBlock = new UnityEngine.MaterialPropertyBlock();
        }

        int datasLength = this.Datas != null ? this.Datas.Length : 0;

        this.FindRenderers(renderers);
        int renderersCount = renderers.Count;

        for (int i = 0; i < renderersCount; ++i)
        {
            renderers[i].GetPropertyBlock(materialPropertyBlock);
            materialPropertyBlock.SetBuffer(this.BufferName, this.computeBuffer);
            materialPropertyBlock.SetFloat(this.bufferSizeName, datasLength);
            renderers[i].SetPropertyBlock(materialPropertyBlock);
            materialPropertyBlock.Clear();
        }

        renderers.Clear();
    }