INTERNAL_CALL_GetGPUProjectionMatrix() 개인적인 메소드

private INTERNAL_CALL_GetGPUProjectionMatrix ( Matrix4x4 &proj, bool renderIntoTexture, Matrix4x4 &value ) : void
proj Matrix4x4
renderIntoTexture bool
value Matrix4x4
리턴 void
예제 #1
0
        public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture)
        {
            Matrix4x4 result;

            GL.INTERNAL_CALL_GetGPUProjectionMatrix(ref proj, renderIntoTexture, out result);
            return(result);
        }
예제 #2
0
 public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture)
 {
     return(GL.INTERNAL_CALL_GetGPUProjectionMatrix(ref proj, renderIntoTexture));
 }