INTERNAL_CALL_Internal_Clear() 개인적인 메소드

private INTERNAL_CALL_Internal_Clear ( bool clearDepth, bool clearColor, UnityEngine &backgroundColor, float depth ) : void
clearDepth bool
clearColor bool
backgroundColor UnityEngine
depth float
리턴 void
예제 #1
0
 private static void Internal_Clear(bool clearDepth, bool clearColor, Color backgroundColor, float depth)
 {
     GL.INTERNAL_CALL_Internal_Clear(clearDepth, clearColor, ref backgroundColor, depth);
 }