private INTERNAL_CALL_GetGPUProjectionMatrix ( |
||
proj | ||
renderIntoTexture | bool | |
value | ||
return | void |
public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture) { Matrix4x4 result; GL.INTERNAL_CALL_GetGPUProjectionMatrix(ref proj, renderIntoTexture, out result); return(result); }
public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture) { return(GL.INTERNAL_CALL_GetGPUProjectionMatrix(ref proj, renderIntoTexture)); }