static public int RemoveCommandBuffers(IntPtr l) { try { UnityEngine.Camera self = (UnityEngine.Camera)checkSelf(l); UnityEngine.Rendering.CameraEvent a1; checkEnum(l, 2, out a1); self.RemoveCommandBuffers(a1); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }