INTERNAL_CALL_CalculateFrustumCornersInternal() 개인적인 메소드

private INTERNAL_CALL_CalculateFrustumCornersInternal ( Camera self, Rect &viewport, float z, MonoOrStereoscopicEye eye, Vector3 outCorners ) : void
self Camera
viewport Rect
z float
eye MonoOrStereoscopicEye
outCorners Vector3
리턴 void
예제 #1
0
 private void CalculateFrustumCornersInternal(Rect viewport, float z, Camera.MonoOrStereoscopicEye eye, Vector3[] outCorners)
 {
     Camera.INTERNAL_CALL_CalculateFrustumCornersInternal(this, ref viewport, z, eye, outCorners);
 }