private INTERNAL_CALL_CalculateFrustumCornersInternal ( |
||
self | ||
viewport | ||
z | float | |
eye | MonoOrStereoscopicEye | |
outCorners | Vector3 | |
Résultat | void |
private void CalculateFrustumCornersInternal(Rect viewport, float z, Camera.MonoOrStereoscopicEye eye, Vector3[] outCorners) { Camera.INTERNAL_CALL_CalculateFrustumCornersInternal(this, ref viewport, z, eye, outCorners); }