internal MeshReconstructionServer(MeshReconstructionConfig config) { int status = 0; this.m_ServerPtr = MeshReconstructionServer.Internal_Create(this, config, out status); this.m_Status = (MeshReconstructionServer.Status)status; }
private static IntPtr Internal_Create(MeshReconstructionServer self, MeshReconstructionConfig config, out int status) { return(MeshReconstructionServer.Internal_Create_Injected(self, ref config, out status)); }
private static extern IntPtr Internal_Create_Injected(MeshReconstructionServer self, ref MeshReconstructionConfig config, out int status);
extern private static IntPtr Internal_Create(MeshReconstructionServer self, MeshReconstructionConfig config, out int status);