internal MeshReconstructionServer(MeshReconstructionConfig config)
        {
            int status = 0;

            this.m_ServerPtr = MeshReconstructionServer.Internal_Create(this, config, out status);
            this.m_Status    = (MeshReconstructionServer.Status)status;
        }
 private static IntPtr Internal_Create(MeshReconstructionServer self, MeshReconstructionConfig config, out int status)
 {
     return(MeshReconstructionServer.Internal_Create_Injected(self, ref config, out status));
 }
 private static extern IntPtr Internal_Create_Injected(MeshReconstructionServer self, ref MeshReconstructionConfig config, out int status);
Beispiel #4
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 extern private static IntPtr Internal_Create(MeshReconstructionServer self, MeshReconstructionConfig config, out int status);