static public int StopPeriodicBadgeUpdate(IntPtr l) { try { UnityEngine.WSA.Tile self = (UnityEngine.WSA.Tile)checkSelf(l); self.StopPeriodicBadgeUpdate(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void StopPeriodicBadgeUpdate() { Tile.StopPeriodicBadgeUpdate(this.m_TileId); }