static public int PeriodicUpdate(IntPtr l) { try { UnityEngine.WSA.Tile self = (UnityEngine.WSA.Tile)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.PeriodicUpdate(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void PeriodicUpdate(string uri, float interval) { Tile.PeriodicUpdate(this.m_TileId, uri, interval); }