static public int get_duration(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l); pushValue(l, true); pushValue(l, self.duration); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable o; o = new UnityEngine.Experimental.Director.CustomAnimationPlayable(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int RemoveAllInputs(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l); var ret = self.RemoveAllInputs(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int OnSetPlayState(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l); UnityEngine.Experimental.Director.PlayState a1; checkEnum(l, 2, out a1); self.OnSetPlayState(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int PrepareFrame(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l); UnityEngine.Experimental.Director.FrameData a1; checkValueType(l, 2, out a1); self.PrepareFrame(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_duration(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l); double v; checkType(l, 2, out v); self.duration = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetInput(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetInput(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetInputs(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l); System.Collections.Generic.IEnumerable <UnityEngine.Experimental.Director.Playable> a1; checkType(l, 2, out a1); var ret = self.SetInputs(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetInputWeight(IntPtr l) { try { UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetInputWeight(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }