private void Awake() { _soundManager = FindObjectOfType <SoundManager>(); _gamplayHud = FindObjectOfType <GamplayHUD>(); _scoreTracking = FindObjectOfType <ScoreTracking>(); _timeScaleZero = FindObjectOfType <TimeScaleZero>(); }
void Start() { _timeScaleZero = FindObjectOfType <TimeScaleZero>(); tapToJumpParent = tapToJump.gameObject.transform.parent.gameObject; #if UNITY_ANDROID tapToJump.text = "TAP TO JUMP"; tapPlusHold.text = "(TAP + HOLD FOR BIGGER JUMP"; tapToPlayAgain.text = "(TAP TO PLAY AGAIN)"; #else tapToJump.text = "SPACE TO JUMP"; tapPlusHold.text = "(SPACE + HOLD FOR BIGGER JUMP"; tapToPlayAgain.text = "(PRESS 'SPACE' TO PLAY AGAIN)"; #endif }