Beispiel #1
0
 static public int get_duration(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.duration);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable o;
         o = new UnityEngine.Experimental.Director.CustomAnimationPlayable();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
 static public int RemoveAllInputs(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l);
         var ret = self.RemoveAllInputs();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
 static public int OnSetPlayState(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.PlayState a1;
         checkEnum(l, 2, out a1);
         self.OnSetPlayState(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #5
0
 static public int PrepareFrame(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.FrameData a1;
         checkValueType(l, 2, out a1);
         self.PrepareFrame(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #6
0
 static public int set_duration(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l);
         double v;
         checkType(l, 2, out v);
         self.duration = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #7
0
 static public int GetInput(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetInput(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #8
0
 static public int SetInputs(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l);
         System.Collections.Generic.IEnumerable <UnityEngine.Experimental.Director.Playable> a1;
         checkType(l, 2, out a1);
         var ret = self.SetInputs(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #9
0
 static public int SetInputWeight(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.CustomAnimationPlayable self = (UnityEngine.Experimental.Director.CustomAnimationPlayable)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         self.SetInputWeight(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }