static int ToString(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.EventSystems.EventSystem"); string o = obj.ToString(); LuaScriptMgr.Push(L, o); return(1); }
static new public int ToString(IntPtr l) { try { UnityEngine.EventSystems.EventSystem self = (UnityEngine.EventSystems.EventSystem)checkSelf(l); var ret = self.ToString(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int ToString(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject <UnityEngine.EventSystems.EventSystem>(L, 1); string o = obj.ToString(); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ToString(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.EventSystems.EventSystem.ToString"); #endif try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject <UnityEngine.EventSystems.EventSystem>(L, 1); string o = obj.ToString(); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }