ToString() public method

public ToString ( ) : string
return string
コード例 #1
0
    static int ToString(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.EventSystems.EventSystem");
        string o = obj.ToString();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
コード例 #2
0
 static new public int ToString(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.EventSystem self = (UnityEngine.EventSystems.EventSystem)checkSelf(l);
         var ret = self.ToString();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int ToString(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject <UnityEngine.EventSystems.EventSystem>(L, 1);
         string o = obj.ToString();
         LuaDLL.lua_pushstring(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int ToString(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.EventSystems.EventSystem.ToString");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject <UnityEngine.EventSystems.EventSystem>(L, 1);
            string o = obj.ToString();
            LuaDLL.lua_pushstring(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }