예제 #1
0
        public void ValidateModifier(
            Model.NodeData node,
            BuildTarget target,
            IEnumerable <PerformGraph.AssetGroups> incoming,
            Action <Type, Type, AssetReference> multipleAssetTypeFound,
            Action noModiferData,
            Action failedToCreateModifier,
            Action <Type, Type> incomingTypeMismatch
            )
        {
            Type expectedType = null;

            if (incoming != null)
            {
                expectedType = TypeUtility.FindFirstIncomingAssetType(incoming);
                if (expectedType != null)
                {
                    foreach (var ag in incoming)
                    {
                        foreach (var assets in ag.assetGroups.Values)
                        {
                            foreach (var a in assets)
                            {
                                Type assetType = a.filterType;
                                if (assetType != expectedType)
                                {
                                    multipleAssetTypeFound(expectedType, assetType, a);
                                }
                            }
                        }
                    }
                }
            }

//			var modifier = ModifierUtility.CreateModifier(node, target);
//
            if (m_instance.Get <IModifier>(target) == null)
            {
                failedToCreateModifier();
            }

            // if there is no incoming assets, there is no way to check if
            // right type of asset is coming in - so we'll just skip the test
            // expectedType is not null when there is at least one incoming asset
            if (incoming != null && expectedType != null)
            {
                var targetType = ModifierUtility.GetModifierTargetType(m_instance.Get <IModifier>(target));
                if (targetType != expectedType)
                {
                    incomingTypeMismatch(targetType, expectedType);
                }
            }
        }
예제 #2
0
        private void ValidateInputSetting(
            Model.NodeData node,
            BuildTarget target,
            IEnumerable <PerformGraph.AssetGroups> incoming,
            Action <Type, Type, AssetReference> multipleAssetTypeFound,
            Action <Type> unsupportedType,
            Action <Type, Type> incomingTypeMismatch,
            Action <ConfigStatus> errorInConfig,
            Action customAssetIsNull
            )
        {
            Type expectedType = TypeUtility.FindFirstIncomingAssetType(incoming);

            if (multipleAssetTypeFound != null)
            {
                if (expectedType != null && incoming != null)
                {
                    foreach (var ag in incoming)
                    {
                        foreach (var assets in ag.assetGroups.Values)
                        {
                            foreach (var a in assets)
                            {
                                Type assetType = a.filterType;
                                if (assetType != expectedType)
                                {
                                    multipleAssetTypeFound(expectedType, assetType, a);
                                }
                            }
                        }
                    }
                }
            }

            if (unsupportedType != null)
            {
                if (expectedType != null)
                {
                    if (expectedType == typeof(UnityEditor.TextureImporter) ||
                        expectedType == typeof(UnityEditor.ModelImporter) ||
                        expectedType == typeof(UnityEditor.AudioImporter)
                                                #if UNITY_5_6 || UNITY_5_6_OR_NEWER
                        || expectedType == typeof(UnityEditor.VideoClipImporter)
                                                #endif
                        )
                    {
                        // good. do nothing
                    }
                    else
                    {
                        unsupportedType(expectedType);
                    }
                }
            }

            var status = GetConfigStatus(node);

            if (errorInConfig != null)
            {
                if (status != ConfigStatus.GoodSampleFound)
                {
                    errorInConfig(status);
                }
            }

            if (incomingTypeMismatch != null)
            {
                // if there is no incoming assets, there is no way to check if
                // right type of asset is coming in - so we'll just skip the test
                if (incoming != null && expectedType != null && status == ConfigStatus.GoodSampleFound)
                {
                    Type targetType = GetReferenceAssetImporter(node, false).GetType();
                    if (targetType != expectedType)
                    {
                        incomingTypeMismatch(targetType, expectedType);
                    }
                }
            }

            if (m_useCustomSettingAsset && CustomSettingAsset == null)
            {
                customAssetIsNull();
            }
        }
예제 #3
0
        public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
        {
            EditorGUILayout.HelpBox("Overwrite Import Setting: Overwrite import settings of incoming assets.", MessageType.Info);
            editor.UpdateNodeName(node);

            GUILayout.Space(10f);

            // prevent inspector flicking by new Editor changing active selction
            node.SetActive(true);

            /*
             *      importer node has no platform key.
             *      platform key is contained by Unity's importer inspector itself.
             */
            using (new EditorGUILayout.VerticalScope()) {
                Type incomingType = TypeUtility.FindFirstIncomingAssetType(streamManager, node.Data.InputPoints[0]);
                ImportSetting.ConfigStatus status =
                    ImportSetting.GetConfigStatus(node.Data);

                if (incomingType == null)
                {
                    // try to retrieve incoming type from configuration
                    if (status == ImportSetting.ConfigStatus.GoodSampleFound)
                    {
                        incomingType = GetReferenceAssetImporter(node.Data, false).GetType();
                    }
                    else
                    {
                        using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                            EditorGUILayout.HelpBox("Import setting type can be set by incoming asset, or you can specify by selecting.", MessageType.Info);
                            using (new EditorGUILayout.HorizontalScope()) {
                                EditorGUILayout.LabelField("Importer Type");
                                if (GUILayout.Button("", "Popup", GUILayout.MinWidth(150f)))
                                {
                                    var menu = new GenericMenu();

                                    for (var i = 0; i < s_importerTypeList.Length; i++)
                                    {
                                        var index = i;
                                        menu.AddItem(
                                            new GUIContent(s_importerTypeList [i]),
                                            false,
                                            () => {
                                            ResetConfig(node.Data);
                                            var configFilePath = FileUtility.GetImportSettingTemplateFilePath(s_importerTypeList [index]);
                                            SaveSampleFile(node.Data, configFilePath);
                                        }
                                            );
                                    }
                                    menu.ShowAsContext();
                                }
                            }
                        }
                        return;
                    }
                }

                switch (status)
                {
                case ImportSetting.ConfigStatus.NoSampleFound:
                    // ImportSetting.Setup() must run to grab another sample to configure.
                    EditorGUILayout.HelpBox("Press Refresh to configure.", MessageType.Info);
                    node.Data.NeedsRevisit = true;
                    break;

                case ImportSetting.ConfigStatus.GoodSampleFound:
                    var importer = GetReferenceAssetImporter(node.Data, true);

                    if (m_importerEditor == null)
                    {
                        if (importer != null)
                        {
                            m_importerEditor = Editor.CreateEditor(importer);
                        }
                    }

                    // Custom Sprite Packing Tag
                    if (incomingType == typeof(UnityEditor.TextureImporter))
                    {
                        var textureImporter = importer as TextureImporter;
                        if (textureImporter != null)
                        {
                            if (textureImporter.textureType == TextureImporterType.Sprite)
                            {
                                using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                                    GUILayout.Label("Sprite Settings");
                                    GUILayout.Space(4f);
                                    m_overwriteSpriteSheet = EditorGUILayout.ToggleLeft("Configure Sprite Mode", m_overwriteSpriteSheet);
                                    m_overwritePackingTag  = EditorGUILayout.ToggleLeft("Configure Sprite Packing Tag", m_overwritePackingTag);

                                    if (m_overwritePackingTag)
                                    {
                                        var val = m_spritePackingTagNameTemplate [editor.CurrentEditingGroup];

                                        var newValue = EditorGUILayout.TextField("Packing Tag", val);
                                        if (newValue != val)
                                        {
                                            using (new RecordUndoScope("Change Packing Tag", node, true)) {
                                                m_spritePackingTagNameTemplate [editor.CurrentEditingGroup] = newValue;
                                                onValueChanged();
                                            }
                                        }
                                    }
                                    EditorGUILayout.HelpBox(
                                        "You can configure packing tag name with \"*\" to include group name in your sprite tag.",
                                        MessageType.Info);
                                }
                                GUILayout.Space(10);
                            }
                        }
                    }

                    // Custom Sample Asset
                    using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                        var newUseCustomAsset = EditorGUILayout.ToggleLeft("Use Custom Setting Asset", m_useCustomSettingAsset);
                        if (newUseCustomAsset != m_useCustomSettingAsset)
                        {
                            using (new RecordUndoScope("Change Custom Setting Asset", node, true)) {
                                m_useCustomSettingAsset = newUseCustomAsset;
                                onValueChanged();

                                if (m_importerEditor != null)
                                {
                                    UnityEngine.Object.DestroyImmediate(m_importerEditor);
                                    m_importerEditor = null;
                                }
                            }
                        }

                        if (m_useCustomSettingAsset)
                        {
                            var assetType = GetAssetTypeFromImporterType(incomingType);
                            if (assetType != null)
                            {
                                var newObject = EditorGUILayout.ObjectField("Asset", CustomSettingAsset, assetType, false);
                                if (incomingType == typeof(ModelImporter))
                                {
                                    // disallow selecting non-model prefab
                                    if (PrefabUtility.GetPrefabType(newObject) != PrefabType.ModelPrefab)
                                    {
                                        newObject = CustomSettingAsset;
                                    }
                                }

                                if (newObject != CustomSettingAsset)
                                {
                                    using (new RecordUndoScope("Change Custom Setting Asset", node, true)) {
                                        CustomSettingAsset = newObject;
                                        onValueChanged();

                                        if (m_importerEditor != null)
                                        {
                                            UnityEngine.Object.DestroyImmediate(m_importerEditor);
                                            m_importerEditor = null;
                                        }
                                    }
                                }
                                if (CustomSettingAsset != null)
                                {
                                    using (new EditorGUILayout.HorizontalScope()) {
                                        GUILayout.FlexibleSpace();
                                        if (GUILayout.Button("Highlight in Project Window", GUILayout.Width(180f)))
                                        {
                                            EditorGUIUtility.PingObject(CustomSettingAsset);
                                        }
                                    }
                                }
                            }
                            else
                            {
                                EditorGUILayout.HelpBox(
                                    "Incoming asset type is not supported. Please fix issue first or clear the saved import setting.",
                                    MessageType.Error);
                                if (m_importerEditor != null)
                                {
                                    UnityEngine.Object.DestroyImmediate(m_importerEditor);
                                    m_importerEditor = null;
                                }
                            }
                        }
                        EditorGUILayout.HelpBox(
                            "Custom setting asset is useful when you need specific needs for setting asset; i.e. when configuring with multiple sprite mode.",
                            MessageType.Info);
                    }
                    GUILayout.Space(10);

                    if (m_importerEditor != null)
                    {
                        GUILayout.Label(string.Format("Import Setting ({0})", incomingType.Name));
                        m_importerEditor.OnInspectorGUI();
                        GUILayout.Space(40);
                    }

                    using (new EditorGUILayout.HorizontalScope(GUI.skin.box)) {
                        GUILayout.Space(4);
                        EditorGUILayout.LabelField("Clear Saved Import Setting");

                        if (GUILayout.Button("Clear"))
                        {
                            if (EditorUtility.DisplayDialog("Clear Saved Import Setting",
                                                            string.Format("Do you want to reset saved import setting for \"{0}\"? This operation is not undoable.", node.Name), "OK", "Cancel"))
                            {
                                ResetConfig(node.Data);
                            }
                        }
                    }
                    break;

                case ImportSetting.ConfigStatus.TooManySamplesFound:
                    if (GUILayout.Button("Reset Import Setting"))
                    {
                        ResetConfig(node.Data);
                    }
                    break;
                }
            }
            return;
        }
예제 #4
0
        public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
        {
            EditorGUILayout.HelpBox("Modify Assets Directly: Modify assets.", MessageType.Info);
            editor.UpdateNodeName(node);

            GUILayout.Space(10f);

            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                Type incomingType = TypeUtility.FindFirstIncomingAssetType(streamManager, node.Data.InputPoints[0]);

                var modifier = m_instance.Get <IModifier>(editor.CurrentEditingGroup);

                if (incomingType == null)
                {
                    // if there is no asset input to determine incomingType,
                    // retrieve from assigned Modifier.
                    incomingType = ModifierUtility.GetModifierTargetType(m_instance.ClassName);

                    if (incomingType == null)
                    {
                        EditorGUILayout.HelpBox("Modifier needs a single type from incoming assets.", MessageType.Info);
                        return;
                    }
                }

                Dictionary <string, string> map = null;

                if (incomingType != null)
                {
                    map = ModifierUtility.GetAttributeAssemblyQualifiedNameMap(incomingType);
                }

                if (map != null && map.Count > 0)
                {
                    using (new GUILayout.HorizontalScope()) {
                        GUILayout.Label("Modifier");
                        var guiName = ModifierUtility.GetModifierGUIName(m_instance.ClassName);
                        if (GUILayout.Button(guiName, "Popup", GUILayout.MinWidth(150f)))
                        {
                            var builders = map.Keys.ToList();

                            if (builders.Count > 0)
                            {
                                NodeGUI.ShowTypeNamesMenu(guiName, builders, (string selectedGUIName) =>
                                {
                                    using (new RecordUndoScope("Change Modifier class", node, true)) {
                                        modifier = ModifierUtility.CreateModifier(selectedGUIName, incomingType);
                                        m_instance.Set(editor.CurrentEditingGroup, modifier);
                                        onValueChanged();
                                    }
                                }
                                                          );
                            }
                        }

                        MonoScript s = TypeUtility.LoadMonoScript(m_instance.ClassName);

                        using (new EditorGUI.DisabledScope(s == null)) {
                            if (GUILayout.Button("Edit", GUILayout.Width(50)))
                            {
                                AssetDatabase.OpenAsset(s, 0);
                            }
                        }
                    }
                }
                else
                {
                    string[] menuNames = Model.Settings.GUI_TEXT_MENU_GENERATE_MODIFIER.Split('/');

                    if (incomingType == null)
                    {
                        EditorGUILayout.HelpBox(
                            string.Format(
                                "You need to create at least one Modifier script to select script for Modifier. " +
                                "To start, select {0}>{1}>{2} menu and create a new script.",
                                menuNames[1], menuNames[2], menuNames[3]
                                ), MessageType.Info);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox(
                            string.Format(
                                "No CustomModifier found for {3} type. \n" +
                                "You need to create at least one Modifier script to select script for Modifier. " +
                                "To start, select {0}>{1}>{2} menu and create a new script.",
                                menuNames[1], menuNames[2], menuNames[3], incomingType.FullName
                                ), MessageType.Info);
                    }
                }

                GUILayout.Space(10f);

                editor.DrawPlatformSelector(node);
                using (new EditorGUILayout.VerticalScope()) {
                    var disabledScope = editor.DrawOverrideTargetToggle(node, m_instance.ContainsValueOf(editor.CurrentEditingGroup), (bool enabled) => {
                        if (enabled)
                        {
                            m_instance.CopyDefaultValueTo(editor.CurrentEditingGroup);
                        }
                        else
                        {
                            m_instance.Remove(editor.CurrentEditingGroup);
                        }
                        onValueChanged();
                    });

                    using (disabledScope) {
                        if (modifier != null)
                        {
                            Action onChangedAction = () => {
                                using (new RecordUndoScope("Change Modifier Setting", node)) {
                                    m_instance.Set(editor.CurrentEditingGroup, modifier);
                                    onValueChanged();
                                }
                            };

                            modifier.OnInspectorGUI(onChangedAction);
                        }
                    }
                }
            }
        }