public void ValidateModifier( Model.NodeData node, BuildTarget target, IEnumerable <PerformGraph.AssetGroups> incoming, Action <Type, Type, AssetReference> multipleAssetTypeFound, Action noModiferData, Action failedToCreateModifier, Action <Type, Type> incomingTypeMismatch ) { Type expectedType = null; if (incoming != null) { expectedType = TypeUtility.FindFirstIncomingAssetType(incoming); if (expectedType != null) { foreach (var ag in incoming) { foreach (var assets in ag.assetGroups.Values) { foreach (var a in assets) { Type assetType = a.filterType; if (assetType != expectedType) { multipleAssetTypeFound(expectedType, assetType, a); } } } } } } // var modifier = ModifierUtility.CreateModifier(node, target); // if (m_instance.Get <IModifier>(target) == null) { failedToCreateModifier(); } // if there is no incoming assets, there is no way to check if // right type of asset is coming in - so we'll just skip the test // expectedType is not null when there is at least one incoming asset if (incoming != null && expectedType != null) { var targetType = ModifierUtility.GetModifierTargetType(m_instance.Get <IModifier>(target)); if (targetType != expectedType) { incomingTypeMismatch(targetType, expectedType); } } }
private void ValidateInputSetting( Model.NodeData node, BuildTarget target, IEnumerable <PerformGraph.AssetGroups> incoming, Action <Type, Type, AssetReference> multipleAssetTypeFound, Action <Type> unsupportedType, Action <Type, Type> incomingTypeMismatch, Action <ConfigStatus> errorInConfig, Action customAssetIsNull ) { Type expectedType = TypeUtility.FindFirstIncomingAssetType(incoming); if (multipleAssetTypeFound != null) { if (expectedType != null && incoming != null) { foreach (var ag in incoming) { foreach (var assets in ag.assetGroups.Values) { foreach (var a in assets) { Type assetType = a.filterType; if (assetType != expectedType) { multipleAssetTypeFound(expectedType, assetType, a); } } } } } } if (unsupportedType != null) { if (expectedType != null) { if (expectedType == typeof(UnityEditor.TextureImporter) || expectedType == typeof(UnityEditor.ModelImporter) || expectedType == typeof(UnityEditor.AudioImporter) #if UNITY_5_6 || UNITY_5_6_OR_NEWER || expectedType == typeof(UnityEditor.VideoClipImporter) #endif ) { // good. do nothing } else { unsupportedType(expectedType); } } } var status = GetConfigStatus(node); if (errorInConfig != null) { if (status != ConfigStatus.GoodSampleFound) { errorInConfig(status); } } if (incomingTypeMismatch != null) { // if there is no incoming assets, there is no way to check if // right type of asset is coming in - so we'll just skip the test if (incoming != null && expectedType != null && status == ConfigStatus.GoodSampleFound) { Type targetType = GetReferenceAssetImporter(node, false).GetType(); if (targetType != expectedType) { incomingTypeMismatch(targetType, expectedType); } } } if (m_useCustomSettingAsset && CustomSettingAsset == null) { customAssetIsNull(); } }
public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged) { EditorGUILayout.HelpBox("Overwrite Import Setting: Overwrite import settings of incoming assets.", MessageType.Info); editor.UpdateNodeName(node); GUILayout.Space(10f); // prevent inspector flicking by new Editor changing active selction node.SetActive(true); /* * importer node has no platform key. * platform key is contained by Unity's importer inspector itself. */ using (new EditorGUILayout.VerticalScope()) { Type incomingType = TypeUtility.FindFirstIncomingAssetType(streamManager, node.Data.InputPoints[0]); ImportSetting.ConfigStatus status = ImportSetting.GetConfigStatus(node.Data); if (incomingType == null) { // try to retrieve incoming type from configuration if (status == ImportSetting.ConfigStatus.GoodSampleFound) { incomingType = GetReferenceAssetImporter(node.Data, false).GetType(); } else { using (new EditorGUILayout.VerticalScope(GUI.skin.box)) { EditorGUILayout.HelpBox("Import setting type can be set by incoming asset, or you can specify by selecting.", MessageType.Info); using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.LabelField("Importer Type"); if (GUILayout.Button("", "Popup", GUILayout.MinWidth(150f))) { var menu = new GenericMenu(); for (var i = 0; i < s_importerTypeList.Length; i++) { var index = i; menu.AddItem( new GUIContent(s_importerTypeList [i]), false, () => { ResetConfig(node.Data); var configFilePath = FileUtility.GetImportSettingTemplateFilePath(s_importerTypeList [index]); SaveSampleFile(node.Data, configFilePath); } ); } menu.ShowAsContext(); } } } return; } } switch (status) { case ImportSetting.ConfigStatus.NoSampleFound: // ImportSetting.Setup() must run to grab another sample to configure. EditorGUILayout.HelpBox("Press Refresh to configure.", MessageType.Info); node.Data.NeedsRevisit = true; break; case ImportSetting.ConfigStatus.GoodSampleFound: var importer = GetReferenceAssetImporter(node.Data, true); if (m_importerEditor == null) { if (importer != null) { m_importerEditor = Editor.CreateEditor(importer); } } // Custom Sprite Packing Tag if (incomingType == typeof(UnityEditor.TextureImporter)) { var textureImporter = importer as TextureImporter; if (textureImporter != null) { if (textureImporter.textureType == TextureImporterType.Sprite) { using (new EditorGUILayout.VerticalScope(GUI.skin.box)) { GUILayout.Label("Sprite Settings"); GUILayout.Space(4f); m_overwriteSpriteSheet = EditorGUILayout.ToggleLeft("Configure Sprite Mode", m_overwriteSpriteSheet); m_overwritePackingTag = EditorGUILayout.ToggleLeft("Configure Sprite Packing Tag", m_overwritePackingTag); if (m_overwritePackingTag) { var val = m_spritePackingTagNameTemplate [editor.CurrentEditingGroup]; var newValue = EditorGUILayout.TextField("Packing Tag", val); if (newValue != val) { using (new RecordUndoScope("Change Packing Tag", node, true)) { m_spritePackingTagNameTemplate [editor.CurrentEditingGroup] = newValue; onValueChanged(); } } } EditorGUILayout.HelpBox( "You can configure packing tag name with \"*\" to include group name in your sprite tag.", MessageType.Info); } GUILayout.Space(10); } } } // Custom Sample Asset using (new EditorGUILayout.VerticalScope(GUI.skin.box)) { var newUseCustomAsset = EditorGUILayout.ToggleLeft("Use Custom Setting Asset", m_useCustomSettingAsset); if (newUseCustomAsset != m_useCustomSettingAsset) { using (new RecordUndoScope("Change Custom Setting Asset", node, true)) { m_useCustomSettingAsset = newUseCustomAsset; onValueChanged(); if (m_importerEditor != null) { UnityEngine.Object.DestroyImmediate(m_importerEditor); m_importerEditor = null; } } } if (m_useCustomSettingAsset) { var assetType = GetAssetTypeFromImporterType(incomingType); if (assetType != null) { var newObject = EditorGUILayout.ObjectField("Asset", CustomSettingAsset, assetType, false); if (incomingType == typeof(ModelImporter)) { // disallow selecting non-model prefab if (PrefabUtility.GetPrefabType(newObject) != PrefabType.ModelPrefab) { newObject = CustomSettingAsset; } } if (newObject != CustomSettingAsset) { using (new RecordUndoScope("Change Custom Setting Asset", node, true)) { CustomSettingAsset = newObject; onValueChanged(); if (m_importerEditor != null) { UnityEngine.Object.DestroyImmediate(m_importerEditor); m_importerEditor = null; } } } if (CustomSettingAsset != null) { using (new EditorGUILayout.HorizontalScope()) { GUILayout.FlexibleSpace(); if (GUILayout.Button("Highlight in Project Window", GUILayout.Width(180f))) { EditorGUIUtility.PingObject(CustomSettingAsset); } } } } else { EditorGUILayout.HelpBox( "Incoming asset type is not supported. Please fix issue first or clear the saved import setting.", MessageType.Error); if (m_importerEditor != null) { UnityEngine.Object.DestroyImmediate(m_importerEditor); m_importerEditor = null; } } } EditorGUILayout.HelpBox( "Custom setting asset is useful when you need specific needs for setting asset; i.e. when configuring with multiple sprite mode.", MessageType.Info); } GUILayout.Space(10); if (m_importerEditor != null) { GUILayout.Label(string.Format("Import Setting ({0})", incomingType.Name)); m_importerEditor.OnInspectorGUI(); GUILayout.Space(40); } using (new EditorGUILayout.HorizontalScope(GUI.skin.box)) { GUILayout.Space(4); EditorGUILayout.LabelField("Clear Saved Import Setting"); if (GUILayout.Button("Clear")) { if (EditorUtility.DisplayDialog("Clear Saved Import Setting", string.Format("Do you want to reset saved import setting for \"{0}\"? This operation is not undoable.", node.Name), "OK", "Cancel")) { ResetConfig(node.Data); } } } break; case ImportSetting.ConfigStatus.TooManySamplesFound: if (GUILayout.Button("Reset Import Setting")) { ResetConfig(node.Data); } break; } } return; }
public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged) { EditorGUILayout.HelpBox("Modify Assets Directly: Modify assets.", MessageType.Info); editor.UpdateNodeName(node); GUILayout.Space(10f); using (new EditorGUILayout.VerticalScope(GUI.skin.box)) { Type incomingType = TypeUtility.FindFirstIncomingAssetType(streamManager, node.Data.InputPoints[0]); var modifier = m_instance.Get <IModifier>(editor.CurrentEditingGroup); if (incomingType == null) { // if there is no asset input to determine incomingType, // retrieve from assigned Modifier. incomingType = ModifierUtility.GetModifierTargetType(m_instance.ClassName); if (incomingType == null) { EditorGUILayout.HelpBox("Modifier needs a single type from incoming assets.", MessageType.Info); return; } } Dictionary <string, string> map = null; if (incomingType != null) { map = ModifierUtility.GetAttributeAssemblyQualifiedNameMap(incomingType); } if (map != null && map.Count > 0) { using (new GUILayout.HorizontalScope()) { GUILayout.Label("Modifier"); var guiName = ModifierUtility.GetModifierGUIName(m_instance.ClassName); if (GUILayout.Button(guiName, "Popup", GUILayout.MinWidth(150f))) { var builders = map.Keys.ToList(); if (builders.Count > 0) { NodeGUI.ShowTypeNamesMenu(guiName, builders, (string selectedGUIName) => { using (new RecordUndoScope("Change Modifier class", node, true)) { modifier = ModifierUtility.CreateModifier(selectedGUIName, incomingType); m_instance.Set(editor.CurrentEditingGroup, modifier); onValueChanged(); } } ); } } MonoScript s = TypeUtility.LoadMonoScript(m_instance.ClassName); using (new EditorGUI.DisabledScope(s == null)) { if (GUILayout.Button("Edit", GUILayout.Width(50))) { AssetDatabase.OpenAsset(s, 0); } } } } else { string[] menuNames = Model.Settings.GUI_TEXT_MENU_GENERATE_MODIFIER.Split('/'); if (incomingType == null) { EditorGUILayout.HelpBox( string.Format( "You need to create at least one Modifier script to select script for Modifier. " + "To start, select {0}>{1}>{2} menu and create a new script.", menuNames[1], menuNames[2], menuNames[3] ), MessageType.Info); } else { EditorGUILayout.HelpBox( string.Format( "No CustomModifier found for {3} type. \n" + "You need to create at least one Modifier script to select script for Modifier. " + "To start, select {0}>{1}>{2} menu and create a new script.", menuNames[1], menuNames[2], menuNames[3], incomingType.FullName ), MessageType.Info); } } GUILayout.Space(10f); editor.DrawPlatformSelector(node); using (new EditorGUILayout.VerticalScope()) { var disabledScope = editor.DrawOverrideTargetToggle(node, m_instance.ContainsValueOf(editor.CurrentEditingGroup), (bool enabled) => { if (enabled) { m_instance.CopyDefaultValueTo(editor.CurrentEditingGroup); } else { m_instance.Remove(editor.CurrentEditingGroup); } onValueChanged(); }); using (disabledScope) { if (modifier != null) { Action onChangedAction = () => { using (new RecordUndoScope("Change Modifier Setting", node)) { m_instance.Set(editor.CurrentEditingGroup, modifier); onValueChanged(); } }; modifier.OnInspectorGUI(onChangedAction); } } } } }