public static void DoInspectorToolbar(EditMode.SceneViewEditMode[] modes, GUIContent[] guiContents, Func <Bounds> getBoundsOfTargets, Editor caller) { EditMode.DoInspectorToolbar(modes, guiContents, getBoundsOfTargets, caller); }
internal static void DoInspectorToolbar(EditMode.SceneViewEditMode[] modes, GUIContent[] guiContents, IToolModeOwner owner) { EditMode.DoInspectorToolbar(modes, guiContents, null, owner); }
public static void DoInspectorToolbar(EditMode.SceneViewEditMode[] modes, GUIContent[] guiContents, Bounds bounds, Editor caller) { EditMode.DoInspectorToolbar(modes, guiContents, () => bounds, caller); }