private static void EndSceneViewEditing() { EditMode.ChangeEditMode(EditMode.SceneViewEditMode.None, default(Bounds), null); }
private static void EndSceneViewEditing() { EditMode.ChangeEditMode(EditMode.SceneViewEditMode.None, new Bounds(Vector3.zero, Vector3.positiveInfinity), null); }
private static void EndSceneViewEditing() { EditMode.ChangeEditMode(EditMode.SceneViewEditMode.None, new Bounds(), (Editor)null); }