public static void OnSceneDrag(SceneView sceneView) { IEvent arg_2E_1 = new UnityEngine.U2D.Interface.Event(); UnityEngine.Object[] arg_2E_2 = DragAndDrop.objectReferences; string[] arg_2E_3 = DragAndDrop.paths; if (SpriteUtility.< > f__mg$cache0 == null) { SpriteUtility.< > f__mg$cache0 = new SpriteUtility.ShowFileDialogDelegate(EditorUtility.SaveFilePanelInProject); } SpriteUtility.HandleSpriteSceneDrag(sceneView, arg_2E_1, arg_2E_2, arg_2E_3, SpriteUtility.< > f__mg$cache0); }