Ejemplo n.º 1
0
        public static void OnSceneDrag(SceneView sceneView)
        {
            IEvent arg_2E_1 = new UnityEngine.U2D.Interface.Event();

            UnityEngine.Object[] arg_2E_2 = DragAndDrop.objectReferences;
            string[]             arg_2E_3 = DragAndDrop.paths;
            if (SpriteUtility.< > f__mg$cache0 == null)
            {
                SpriteUtility.< > f__mg$cache0 = new SpriteUtility.ShowFileDialogDelegate(EditorUtility.SaveFilePanelInProject);
            }
            SpriteUtility.HandleSpriteSceneDrag(sceneView, arg_2E_1, arg_2E_2, arg_2E_3, SpriteUtility.< > f__mg$cache0);
        }