예제 #1
0
        public static bool HandleSingleSpriteDragIntoHierarchy(IHierarchyProperty property, Sprite sprite, bool perform)
        {
            GameObject gameObject = null;

            if (property != null && property.pptrValue != null)
            {
                UnityEngine.Object pptrValue = property.pptrValue;
                gameObject = (pptrValue as GameObject);
            }
            if (perform)
            {
                Vector3    defaultInstantiatePosition = SpriteUtility.GetDefaultInstantiatePosition();
                GameObject gameObject2 = SpriteUtility.DropSpriteToSceneToCreateGO(sprite, defaultInstantiatePosition);
                if (gameObject != null)
                {
                    Analytics.Event("Sprite Drag and Drop", "Drop single sprite to existing gameobject", "null", 1);
                    gameObject2.transform.parent        = gameObject.transform;
                    gameObject2.transform.localPosition = Vector3.zero;
                }
                else
                {
                    Analytics.Event("Sprite Drag and Drop", "Drop single sprite to empty hierarchy", "null", 1);
                }
                Selection.activeGameObject = gameObject2;
            }
            return(true);
        }