static private DrawPreview ( IPreviewable defaultPreview, |
||
defaultPreview | IPreviewable | |
previewArea | ||
targets | Object | |
리턴 | void |
public override void DrawPreview(Rect previewArea) { ObjectPreview.DrawPreview(this, previewArea, new UnityEngine.Object[] { base.targets[0] }); }
public void DrawPreview(Rect previewArea) { ObjectPreview.DrawPreview(this, previewArea, this.m_Targets); }
public virtual void DrawPreview(Rect previewArea) { ObjectPreview.DrawPreview(this, previewArea, targets); }
public override void DrawPreview(Rect previewArea) { ObjectPreview.DrawPreview(this, previewArea, new Object[] { targets[0] }); // only draw the first preview - all the selected systems share it }
/// <summary> /// <para>The first entry point for Preview Drawing.</para> /// </summary> /// <param name="previewPosition">The available area to draw the preview.</param> /// <param name="previewArea"></param> public virtual void DrawPreview(Rect previewArea) { ObjectPreview.DrawPreview((IPreviewable)this, previewArea, this.targets); }