DrawPreview() static private method

static private DrawPreview ( IPreviewable defaultPreview, Rect previewArea, Object targets ) : void
defaultPreview IPreviewable
previewArea UnityEngine.Rect
targets Object
return void
コード例 #1
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 public override void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview(this, previewArea, new UnityEngine.Object[]
     {
         base.targets[0]
     });
 }
コード例 #2
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 public void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview(this, previewArea, this.m_Targets);
 }
コード例 #3
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ファイル: Editor.cs プロジェクト: whutdyp/UnityCsReference
 public virtual void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview(this, previewArea, targets);
 }
コード例 #4
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 public override void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview(this, previewArea, new Object[] { targets[0] }); // only draw the first preview - all the selected systems share it
 }
コード例 #5
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 /// <summary>
 ///   <para>The first entry point for Preview Drawing.</para>
 /// </summary>
 /// <param name="previewPosition">The available area to draw the preview.</param>
 /// <param name="previewArea"></param>
 public virtual void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview((IPreviewable)this, previewArea, this.targets);
 }