상속: IPreviewable
예제 #1
0
        private static int[] GetGridDivision(Rect rect, int minimumNr, int labelHeight)
        {
            float num  = Mathf.Sqrt(rect.width * rect.height / (float)minimumNr);
            int   num2 = Mathf.FloorToInt(rect.width / num);
            int   num3 = Mathf.FloorToInt(rect.height / (num + (float)labelHeight));

            while (num2 * num3 < minimumNr)
            {
                float num4 = ObjectPreview.AbsRatioDiff((float)(num2 + 1) / rect.width, (float)num3 / (rect.height - (float)(num3 * labelHeight)));
                float num5 = ObjectPreview.AbsRatioDiff((float)num2 / rect.width, (float)(num3 + 1) / (rect.height - (float)((num3 + 1) * labelHeight)));
                if (num4 < num5)
                {
                    num2++;
                    if (num2 * num3 > minimumNr)
                    {
                        num3 = Mathf.CeilToInt((float)minimumNr / (float)num2);
                    }
                }
                else
                {
                    num3++;
                    if (num2 * num3 > minimumNr)
                    {
                        num2 = Mathf.CeilToInt((float)minimumNr / (float)num3);
                    }
                }
            }
            return(new int[]
            {
                num2,
                num3
            });
        }
 public override void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview(this, previewArea, new UnityEngine.Object[]
     {
         base.targets[0]
     });
 }
예제 #3
0
        internal static void DrawPreview(IPreviewable defaultPreview, Rect previewArea, UnityEngine.Object[] targets)
        {
            if (ObjectPreview.s_Styles == null)
            {
                ObjectPreview.s_Styles = new ObjectPreview.Styles();
            }
            string text    = string.Empty;
            Event  current = Event.current;

            if (targets.Length > 1)
            {
                Rect  rect  = new RectOffset(16, 16, 20, 25).Remove(previewArea);
                int   num   = Mathf.Max(1, Mathf.FloorToInt((rect.height + 10f) / 77f));
                int   num2  = Mathf.Max(1, Mathf.FloorToInt((rect.width + 10f) / 65f));
                int   num3  = num * num2;
                int   num4  = Mathf.Min(targets.Length, 25);
                bool  flag  = true;
                int[] array = new int[]
                {
                    num2,
                    num
                };
                if (num4 < num3)
                {
                    array = ObjectPreview.GetGridDivision(rect, num4, 12);
                    flag  = false;
                }
                int num5 = Mathf.Min(array[0] * array[1], targets.Length);
                rect.width  += 10f;
                rect.height += 10f;
                Vector2 vector = new Vector2((float)Mathf.FloorToInt(rect.width / (float)array[0] - 10f), (float)Mathf.FloorToInt(rect.height / (float)array[1] - 10f));
                float   num6   = Mathf.Min(vector.x, vector.y - 12f);
                if (flag)
                {
                    num6 = Mathf.Min(num6, 55f);
                }
                bool flag2 = current.type == EventType.MouseDown && current.button == 0 && current.clickCount == 2 && previewArea.Contains(current.mousePosition);
                defaultPreview.ResetTarget();
                for (int i = 0; i < num5; i++)
                {
                    Rect position = new Rect(rect.x + (float)(i % array[0]) * rect.width / (float)array[0], rect.y + (float)(i / array[0]) * rect.height / (float)array[1], vector.x, vector.y);
                    if (flag2 && position.Contains(Event.current.mousePosition))
                    {
                        Selection.objects = new UnityEngine.Object[]
                        {
                            defaultPreview.target
                        };
                    }
                    position.height -= 12f;
                    Rect position2 = new Rect(position.x + (position.width - num6) * 0.5f, position.y + (position.height - num6) * 0.5f, num6, num6);
                    GUI.BeginGroup(position2);
                    Editor.m_AllowMultiObjectAccess = false;
                    defaultPreview.OnInteractivePreviewGUI(new Rect(0f, 0f, num6, num6), ObjectPreview.s_Styles.preBackgroundSolid);
                    Editor.m_AllowMultiObjectAccess = true;
                    GUI.EndGroup();
                    position.y      = position2.yMax;
                    position.height = 16f;
                    GUI.Label(position, targets[i].name, ObjectPreview.s_Styles.previewMiniLabel);
                    defaultPreview.MoveNextTarget();
                }
                defaultPreview.ResetTarget();
                if (Event.current.type == EventType.Repaint)
                {
                    text = string.Format("Previewing {0} of {1} Objects", num5, targets.Length);
                }
            }
            else
            {
                defaultPreview.OnInteractivePreviewGUI(previewArea, ObjectPreview.s_Styles.preBackground);
                if (Event.current.type == EventType.Repaint)
                {
                    text = defaultPreview.GetInfoString();
                    if (text != string.Empty)
                    {
                        text = text.Replace("\n", "   ");
                        text = string.Format("{0}\n{1}", defaultPreview.target.name, text);
                    }
                }
            }
            if (Event.current.type == EventType.Repaint && text != string.Empty)
            {
                float num7 = ObjectPreview.s_Styles.dropShadowLabelStyle.CalcHeight(GUIContent.Temp(text), previewArea.width);
                EditorGUI.DropShadowLabel(new Rect(previewArea.x, previewArea.yMax - num7 - 5f, previewArea.width, num7), text);
            }
        }
예제 #4
0
 public void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview(this, previewArea, this.m_Targets);
 }
예제 #5
0
 public virtual void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview(this, previewArea, targets);
 }
예제 #6
0
        internal static void DrawPreview(IPreviewable defaultPreview, Rect previewArea, Object[] targets)
        {
            if (ObjectPreview.s_Styles == null)
            {
                ObjectPreview.s_Styles = new ObjectPreview.Styles();
            }
            string str1    = string.Empty;
            Event  current = Event.current;

            if (targets.Length > 1)
            {
                Rect  rect      = new RectOffset(16, 16, 20, 25).Remove(previewArea);
                int   num1      = Mathf.Max(1, Mathf.FloorToInt((float)(((double)rect.height + 10.0) / 77.0)));
                int   num2      = Mathf.Max(1, Mathf.FloorToInt((float)(((double)rect.width + 10.0) / 65.0)));
                int   num3      = num1 * num2;
                int   minimumNr = Mathf.Min(targets.Length, 25);
                bool  flag1     = true;
                int[] numArray  = new int[2] {
                    num2, num1
                };
                if (minimumNr < num3)
                {
                    numArray = ObjectPreview.GetGridDivision(rect, minimumNr, 12);
                    flag1    = false;
                }
                int num4 = Mathf.Min(numArray[0] * numArray[1], targets.Length);
                rect.width  += 10f;
                rect.height += 10f;
                Vector2 vector2 = new Vector2((float)Mathf.FloorToInt((float)((double)rect.width / (double)numArray[0] - 10.0)), (float)Mathf.FloorToInt((float)((double)rect.height / (double)numArray[1] - 10.0)));
                float   num5    = Mathf.Min(vector2.x, vector2.y - 12f);
                if (flag1)
                {
                    num5 = Mathf.Min(num5, 55f);
                }
                bool flag2 = current.type == EventType.MouseDown && current.button == 0 && current.clickCount == 2 && previewArea.Contains(current.mousePosition);
                defaultPreview.ResetTarget();
                for (int index = 0; index < num4; ++index)
                {
                    Rect position1 = new Rect(rect.x + (float)(index % numArray[0]) * rect.width / (float)numArray[0], rect.y + (float)(index / numArray[0]) * rect.height / (float)numArray[1], vector2.x, vector2.y);
                    if (flag2 && position1.Contains(Event.current.mousePosition))
                    {
                        Selection.objects = new Object[1]
                        {
                            defaultPreview.target
                        }
                    }
                    ;
                    position1.height -= 12f;
                    Rect position2 = new Rect(position1.x + (float)(((double)position1.width - (double)num5) * 0.5), position1.y + (float)(((double)position1.height - (double)num5) * 0.5), num5, num5);
                    GUI.BeginGroup(position2);
                    Editor.m_AllowMultiObjectAccess = false;
                    defaultPreview.OnInteractivePreviewGUI(new Rect(0.0f, 0.0f, num5, num5), ObjectPreview.s_Styles.preBackgroundSolid);
                    Editor.m_AllowMultiObjectAccess = true;
                    GUI.EndGroup();
                    position1.y      = position2.yMax;
                    position1.height = 16f;
                    GUI.Label(position1, targets[index].name, ObjectPreview.s_Styles.previewMiniLabel);
                    defaultPreview.MoveNextTarget();
                }
                defaultPreview.ResetTarget();
                if (Event.current.type == EventType.Repaint)
                {
                    str1 = string.Format("Previewing {0} of {1} Objects", (object)num4, (object)targets.Length);
                }
            }
            else
            {
                defaultPreview.OnInteractivePreviewGUI(previewArea, ObjectPreview.s_Styles.preBackground);
                if (Event.current.type == EventType.Repaint)
                {
                    str1 = defaultPreview.GetInfoString();
                    if (str1 != string.Empty)
                    {
                        string str2 = str1.Replace("\n", "   ");
                        str1 = string.Format("{0}\n{1}", (object)defaultPreview.target.name, (object)str2);
                    }
                }
            }
            if (Event.current.type != EventType.Repaint || !(str1 != string.Empty))
            {
                return;
            }
            float height = ObjectPreview.s_Styles.dropShadowLabelStyle.CalcHeight(GUIContent.Temp(str1), previewArea.width);

            EditorGUI.DropShadowLabel(new Rect(previewArea.x, (float)((double)previewArea.yMax - (double)height - 5.0), previewArea.width, height), str1);
        }
예제 #7
0
 public override void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview(this, previewArea, new Object[] { targets[0] }); // only draw the first preview - all the selected systems share it
 }
예제 #8
0
 /// <summary>
 ///   <para>The first entry point for Preview Drawing.</para>
 /// </summary>
 /// <param name="previewPosition">The available area to draw the preview.</param>
 /// <param name="previewArea"></param>
 public virtual void DrawPreview(Rect previewArea)
 {
     ObjectPreview.DrawPreview((IPreviewable)this, previewArea, this.targets);
 }