GetAnchorSpaceMatrix() 개인적인 정적인 메소드

private static GetAnchorSpaceMatrix ( Transform transform ) : Matrix4x4
transform UnityEngine.Transform
리턴 UnityEngine.Matrix4x4
예제 #1
0
 protected static Vector3 InverseTransformPoint(Transform transform, Vector3 position)
 {
     return(Joint2DEditor.GetAnchorSpaceMatrix(transform).inverse.MultiplyPoint(position));
 }