public new void OnSceneGUI() { SliderJoint2D sliderJoint2D = (SliderJoint2D)this.target; if (!sliderJoint2D.enabled) { return; } Vector3 vector = Joint2DEditor.TransformPoint(sliderJoint2D.transform, sliderJoint2D.anchor); Vector3 vector2 = vector; Vector3 vector3 = vector; Vector3 vector4 = Joint2DEditor.RotateVector2(Vector3.right, -sliderJoint2D.angle - sliderJoint2D.transform.eulerAngles.z); Handles.color = Color.green; if (sliderJoint2D.useLimits) { vector2 = vector + vector4 * sliderJoint2D.limits.max; vector3 = vector + vector4 * sliderJoint2D.limits.min; Vector3 a = Vector3.Cross(vector4, Vector3.forward); float d = HandleUtility.GetHandleSize(vector2) * 0.16f; float d2 = HandleUtility.GetHandleSize(vector3) * 0.16f; Joint2DEditor.DrawAALine(vector2 + a * d, vector2 - a * d); Joint2DEditor.DrawAALine(vector3 + a * d2, vector3 - a * d2); } else { vector4 *= HandleUtility.GetHandleSize(vector) * 0.3f; vector2 += vector4; vector3 -= vector4; } Joint2DEditor.DrawAALine(vector2, vector3); base.OnSceneGUI(); }
public void OnSceneGUI() { TargetJoint2D target = (TargetJoint2D)this.target; if (target.enabled) { Vector3 vector = Joint2DEditor.TransformPoint(target.transform, (Vector3)target.anchor); Vector3 vector2 = (Vector3)target.target; Handles.color = Color.green; Handles.DrawDottedLine(vector, vector2, 5f); if (base.HandleAnchor(ref vector, false)) { Undo.RecordObject(target, "Move Anchor"); target.anchor = Joint2DEditor.InverseTransformPoint(target.transform, vector); } float num = HandleUtility.GetHandleSize(vector2) * 0.3f; Vector3 vector3 = (Vector3)(Vector3.left * num); Vector3 vector4 = (Vector3)(Vector3.up * num); Joint2DEditor.DrawAALine(vector2 - vector3, vector2 + vector3); Joint2DEditor.DrawAALine(vector2 - vector4, vector2 + vector4); if (base.HandleAnchor(ref vector2, true)) { Undo.RecordObject(target, "Move Target"); target.target = vector2; } } }
public void OnSceneGUI() { RelativeJoint2D target1 = (RelativeJoint2D)this.target; if (!target1.enabled) { return; } Vector3 target2 = (Vector3)target1.target; Vector3 vector3_1 = !(bool)((Object)target1.connectedBody) ? Vector3.zero : target1.connectedBody.transform.position; Handles.color = Color.green; Joint2DEditor.DrawAALine(target2, vector3_1); float num1 = HandleUtility.GetHandleSize(vector3_1) * 0.16f; Vector3 vector3_2 = Vector3.left * num1; Vector3 vector3_3 = Vector3.up * num1; Joint2DEditor.DrawAALine(vector3_1 - vector3_2, vector3_1 + vector3_2); Joint2DEditor.DrawAALine(vector3_1 - vector3_3, vector3_1 + vector3_3); float num2 = HandleUtility.GetHandleSize(target2) * 0.16f; Vector3 vector3_4 = Vector3.left * num2; Vector3 vector3_5 = Vector3.up * num2; Joint2DEditor.DrawAALine(target2 - vector3_4, target2 + vector3_4); Joint2DEditor.DrawAALine(target2 - vector3_5, target2 + vector3_5); }
public void OnSceneGUI() { SliderJoint2D target = (SliderJoint2D)this.target; if (target.enabled) { Vector3 position = Joint2DEditor.TransformPoint(target.transform, (Vector3)target.anchor); Vector3 vector2 = position; Vector3 vector3 = position; Vector3 lhs = (Vector3)Joint2DEditor.RotateVector2(Vector3.right, -target.angle - target.transform.eulerAngles.z); Handles.color = Color.green; if (target.useLimits) { vector2 = position + ((Vector3)(lhs * target.limits.max)); vector3 = position + ((Vector3)(lhs * target.limits.min)); Vector3 vector5 = Vector3.Cross(lhs, Vector3.forward); float num = HandleUtility.GetHandleSize(vector2) * 0.16f; float num2 = HandleUtility.GetHandleSize(vector3) * 0.16f; Joint2DEditor.DrawAALine(vector2 + ((Vector3)(vector5 * num)), vector2 - ((Vector3)(vector5 * num))); Joint2DEditor.DrawAALine(vector3 + ((Vector3)(vector5 * num2)), vector3 - ((Vector3)(vector5 * num2))); } else { lhs = (Vector3)(lhs * (HandleUtility.GetHandleSize(position) * 0.3f)); vector2 += lhs; vector3 -= lhs; } Joint2DEditor.DrawAALine(vector2, vector3); base.OnSceneGUI(); } }
public void OnSceneGUI() { HingeJoint2D target = (HingeJoint2D)base.target; if (target.enabled) { if (target.useLimits) { Vector3 position = Joint2DEditor.TransformPoint(target.transform, (Vector3)target.anchor); float num = Mathf.Min(target.limits.min, target.limits.max); float num2 = Mathf.Max(target.limits.min, target.limits.max); float angle = num2 - num; float radius = HandleUtility.GetHandleSize(position) * 0.8f; float rotation = target.GetComponent <Rigidbody2D>().rotation; Vector3 from = (Vector3)Joint2DEditor.RotateVector2(Vector3.right, -num2 - rotation); Vector3 end = position + ((Vector3)(Joint2DEditor.RotateVector2(Vector3.right, -target.jointAngle - rotation) * radius)); Handles.color = new Color(0f, 1f, 0f, 0.7f); Joint2DEditor.DrawAALine(position, end); Handles.color = new Color(0f, 1f, 0f, 0.03f); Handles.DrawSolidArc(position, Vector3.back, from, angle, radius); Handles.color = new Color(0f, 1f, 0f, 0.7f); Handles.DrawWireArc(position, Vector3.back, from, angle, radius); this.DrawTick(position, radius, 0f, from, 1f); this.DrawTick(position, radius, angle, from, 1f); } base.OnSceneGUI(); } }
public new void OnSceneGUI() { HingeJoint2D hingeJoint2D = (HingeJoint2D)base.target; if (hingeJoint2D.enabled) { if (hingeJoint2D.useLimits) { Vector3 vector = Joint2DEditor.TransformPoint(hingeJoint2D.transform, hingeJoint2D.anchor); float num = Mathf.Min(hingeJoint2D.limits.min, hingeJoint2D.limits.max); float num2 = Mathf.Max(hingeJoint2D.limits.min, hingeJoint2D.limits.max); float angle = num2 - num; float num3 = HandleUtility.GetHandleSize(vector) * 0.8f; float rotation = hingeJoint2D.GetComponent <Rigidbody2D>().rotation; Vector3 vector2 = Joint2DEditor.RotateVector2(Vector3.right, -num2 - rotation); Vector3 end = vector + Joint2DEditor.RotateVector2(Vector3.right, -hingeJoint2D.jointAngle - rotation) * num3; Handles.color = new Color(0f, 1f, 0f, 0.7f); Joint2DEditor.DrawAALine(vector, end); Handles.color = new Color(0f, 1f, 0f, 0.03f); Handles.DrawSolidArc(vector, Vector3.back, vector2, angle, num3); Handles.color = new Color(0f, 1f, 0f, 0.7f); Handles.DrawWireArc(vector, Vector3.back, vector2, angle, num3); this.DrawTick(vector, num3, 0f, vector2, 1f); this.DrawTick(vector, num3, angle, vector2, 1f); } base.OnSceneGUI(); } }
public void OnSceneGUI() { TargetJoint2D targetJoint2D = (TargetJoint2D)base.target; if (targetJoint2D.enabled) { Vector3 vector = Joint2DEditor.TransformPoint(targetJoint2D.transform, targetJoint2D.anchor); Vector3 vector2 = targetJoint2D.target; Handles.color = Color.green; Handles.DrawDottedLine(vector, vector2, 5f); if (base.HandleAnchor(ref vector, false)) { Undo.RecordObject(targetJoint2D, "Move Anchor"); targetJoint2D.anchor = Joint2DEditor.InverseTransformPoint(targetJoint2D.transform, vector); } float d = HandleUtility.GetHandleSize(vector2) * 0.3f; Vector3 b = Vector3.left * d; Vector3 b2 = Vector3.up * d; Joint2DEditor.DrawAALine(vector2 - b, vector2 + b); Joint2DEditor.DrawAALine(vector2 - b2, vector2 + b2); if (base.HandleAnchor(ref vector2, true)) { Undo.RecordObject(targetJoint2D, "Move Target"); targetJoint2D.target = vector2; } } }
public void OnSceneGUI() { TargetJoint2D target1 = (TargetJoint2D)this.target; if (!target1.enabled) { return; } Vector3 position = Joint2DEditor.TransformPoint(target1.transform, (Vector3)target1.anchor); Vector3 target2 = (Vector3)target1.target; Handles.color = Color.green; Handles.DrawDottedLine(position, target2, 5f); if (this.HandleAnchor(ref position, false)) { Undo.RecordObject((Object)target1, "Move Anchor"); target1.anchor = (Vector2)Joint2DEditor.InverseTransformPoint(target1.transform, position); } float num = HandleUtility.GetHandleSize(target2) * 0.3f; Vector3 vector3_1 = Vector3.left * num; Vector3 vector3_2 = Vector3.up * num; Joint2DEditor.DrawAALine(target2 - vector3_1, target2 + vector3_1); Joint2DEditor.DrawAALine(target2 - vector3_2, target2 + vector3_2); if (!this.HandleAnchor(ref target2, true)) { return; } Undo.RecordObject((Object)target1, "Move Target"); target1.target = (Vector2)target2; }
public new void OnSceneGUI() { HingeJoint2D target = (HingeJoint2D)this.target; if (!target.enabled) { return; } if (target.useLimits) { Vector3 vector3_1 = Joint2DEditor.TransformPoint(target.transform, (Vector3)target.anchor); float num1 = Mathf.Min(target.limits.min, target.limits.max); float num2 = Mathf.Max(target.limits.min, target.limits.max); float angle = num2 - num1; float radius = HandleUtility.GetHandleSize(vector3_1) * 0.8f; float rotation = target.GetComponent <Rigidbody2D>().rotation; Vector3 vector3_2 = (Vector3)Joint2DEditor.RotateVector2((Vector2)Vector3.right, -num2 - rotation); Vector3 end = vector3_1 + (Vector3)(Joint2DEditor.RotateVector2((Vector2)Vector3.right, -target.jointAngle - rotation) * radius); Handles.color = new Color(0.0f, 1f, 0.0f, 0.7f); Joint2DEditor.DrawAALine(vector3_1, end); Handles.color = new Color(0.0f, 1f, 0.0f, 0.03f); Handles.DrawSolidArc(vector3_1, Vector3.back, vector3_2, angle, radius); Handles.color = new Color(0.0f, 1f, 0.0f, 0.7f); Handles.DrawWireArc(vector3_1, Vector3.back, vector3_2, angle, radius); this.DrawTick(vector3_1, radius, 0.0f, vector3_2, 1f); this.DrawTick(vector3_1, radius, angle, vector3_2, 1f); } base.OnSceneGUI(); }
public void OnSceneGUI() { RelativeJoint2D relativeJoint2D = (RelativeJoint2D)this.target; if (!relativeJoint2D.enabled) { return; } Vector3 vector = relativeJoint2D.target; Vector3 vector2 = (!relativeJoint2D.connectedBody) ? Vector3.zero : relativeJoint2D.connectedBody.transform.position; Handles.color = Color.green; Joint2DEditor.DrawAALine(vector, vector2); float d = HandleUtility.GetHandleSize(vector2) * 0.16f; Vector3 b = Vector3.left * d; Vector3 b2 = Vector3.up * d; Joint2DEditor.DrawAALine(vector2 - b, vector2 + b); Joint2DEditor.DrawAALine(vector2 - b2, vector2 + b2); float d2 = HandleUtility.GetHandleSize(vector) * 0.16f; Vector3 b3 = Vector3.left * d2; Vector3 b4 = Vector3.up * d2; Joint2DEditor.DrawAALine(vector - b3, vector + b3); Joint2DEditor.DrawAALine(vector - b4, vector + b4); }
public static void DrawDistanceGizmo(Vector3 anchor, Vector3 connectedAnchor, float distance) { Vector3 normalized = (anchor - connectedAnchor).normalized; Vector3 end = connectedAnchor + normalized * distance; Vector3 vector3 = Vector3.Cross(normalized, Vector3.forward) * (HandleUtility.GetHandleSize(connectedAnchor) * 0.16f); Handles.color = Color.green; Joint2DEditor.DrawAALine(anchor, end); Joint2DEditor.DrawAALine(connectedAnchor + vector3, connectedAnchor - vector3); Joint2DEditor.DrawAALine(end + vector3, end - vector3); }
public new void OnSceneGUI() { WheelJoint2D wheelJoint2D = (WheelJoint2D)base.target; if (wheelJoint2D.enabled) { Vector3 vector = Joint2DEditor.TransformPoint(wheelJoint2D.transform, wheelJoint2D.anchor); Vector3 vector2 = vector; Vector3 vector3 = vector; Vector3 vector4 = Joint2DEditor.RotateVector2(Vector3.right, -wheelJoint2D.suspension.angle - wheelJoint2D.transform.eulerAngles.z); Handles.color = Color.green; vector4 *= HandleUtility.GetHandleSize(vector) * 0.3f; vector2 += vector4; vector3 -= vector4; Joint2DEditor.DrawAALine(vector2, vector3); base.OnSceneGUI(); } }
public void OnSceneGUI() { WheelJoint2D target = (WheelJoint2D)this.target; if (target.enabled) { Vector3 position = Joint2DEditor.TransformPoint(target.transform, (Vector3)target.anchor); Vector3 start = position; Vector3 end = position; Vector3 vector4 = (Vector3)Joint2DEditor.RotateVector2(Vector3.right, -target.suspension.angle - target.transform.eulerAngles.z); Handles.color = Color.green; vector4 = (Vector3)(vector4 * (HandleUtility.GetHandleSize(position) * 0.3f)); start += vector4; end -= vector4; Joint2DEditor.DrawAALine(start, end); base.OnSceneGUI(); } }
public new void OnSceneGUI() { WheelJoint2D target = (WheelJoint2D)this.target; if (!target.enabled) { return; } Vector3 position = Joint2DEditor.TransformPoint(target.transform, (Vector3)target.anchor); Vector3 vector3_1 = position; Vector3 vector3_2 = position; Vector3 vector3_3 = (Vector3)Joint2DEditor.RotateVector2((Vector2)Vector3.right, -target.suspension.angle - target.transform.eulerAngles.z); Handles.color = Color.green; Vector3 vector3_4 = vector3_3 * (HandleUtility.GetHandleSize(position) * 0.3f); Joint2DEditor.DrawAALine(vector3_1 + vector3_4, vector3_2 - vector3_4); base.OnSceneGUI(); }
public void OnSceneGUI() { RelativeJoint2D target = (RelativeJoint2D)this.target; if (target.enabled) { Vector3 start = (Vector3)target.target; Vector3 end = (target.connectedBody == null) ? Vector3.zero : target.connectedBody.transform.position; Handles.color = Color.green; Joint2DEditor.DrawAALine(start, end); float num = HandleUtility.GetHandleSize(end) * 0.16f; Vector3 vector3 = (Vector3)(Vector3.left * num); Vector3 vector4 = (Vector3)(Vector3.up * num); Joint2DEditor.DrawAALine(end - vector3, end + vector3); Joint2DEditor.DrawAALine(end - vector4, end + vector4); float num2 = HandleUtility.GetHandleSize(start) * 0.16f; Vector3 vector5 = (Vector3)(Vector3.left * num2); Vector3 vector6 = (Vector3)(Vector3.up * num2); Joint2DEditor.DrawAALine(start - vector5, start + vector5); Joint2DEditor.DrawAALine(start - vector6, start + vector6); } }
public new void OnSceneGUI() { SliderJoint2D target = (SliderJoint2D)this.target; if (!target.enabled) { return; } Vector3 position = Joint2DEditor.TransformPoint(target.transform, (Vector3)target.anchor); Vector3 vector3_1 = position; Vector3 vector3_2 = position; Vector3 lhs = (Vector3)Joint2DEditor.RotateVector2((Vector2)Vector3.right, -target.angle - target.transform.eulerAngles.z); Handles.color = Color.green; Vector3 vector3_3; Vector3 vector3_4; if (target.useLimits) { vector3_3 = position + lhs * target.limits.max; vector3_4 = position + lhs * target.limits.min; Vector3 vector3_5 = Vector3.Cross(lhs, Vector3.forward); float num1 = HandleUtility.GetHandleSize(vector3_3) * 0.16f; float num2 = HandleUtility.GetHandleSize(vector3_4) * 0.16f; Joint2DEditor.DrawAALine(vector3_3 + vector3_5 * num1, vector3_3 - vector3_5 * num1); Joint2DEditor.DrawAALine(vector3_4 + vector3_5 * num2, vector3_4 - vector3_5 * num2); } else { Vector3 vector3_5 = lhs * (HandleUtility.GetHandleSize(position) * 0.3f); vector3_3 = vector3_1 + vector3_5; vector3_4 = vector3_2 - vector3_5; } Joint2DEditor.DrawAALine(vector3_3, vector3_4); base.OnSceneGUI(); }