GetAnchorSpaceMatrix() private static method

private static GetAnchorSpaceMatrix ( Transform transform ) : Matrix4x4
transform UnityEngine.Transform
return UnityEngine.Matrix4x4
 protected static Vector3 InverseTransformPoint(Transform transform, Vector3 position)
 {
     return(Joint2DEditor.GetAnchorSpaceMatrix(transform).inverse.MultiplyPoint(position));
 }