public static MinMaxSlider ( |
||
label | ||
minValue | float | |
maxValue | float | |
minLimit | float | |
maxLimit | float | |
리턴 | void |
public static IntRange FrameRangeSlider(string text, IntRange range, int frames) { var prog0 = (float)range.from / frames; var prog1 = (float)range.to / frames; EGL.MinMaxSlider(text + string.Format(" ({0}-{1})", range.from, range.to), ref prog0, ref prog1, 0, 1); return(new IntRange(Mathf.RoundToInt(frames * prog0), Mathf.RoundToInt(frames * prog1))); }
void DoAlbedoArea(Material material) { float MaxRim = rimMax.floatValue; float MinRim = rimMin.floatValue; m_MaterialEditor.TexturePropertySingleLine(Styles.albedoText, albedoMap, albedoColor); m_MaterialEditor.ShaderProperty(useProbe, Styles.probeText); m_MaterialEditor.TexturePropertySingleLine(Styles.fallbackText, fallbackMap); if (((BlendMode)material.GetFloat("_Mode") == BlendMode.Cutout)) { m_MaterialEditor.ShaderProperty(alphaCutoff, Styles.alphaCutoffText.text, MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1); } if (stylizeSpec.floatValue == 1) { GUILayout.Space(17); GUILayout.Label("Custom Specular", EditorStyles.boldLabel); GUILayout.BeginHorizontal(); m_MaterialEditor.ShaderProperty(specularBrightness, "Specular Brightness"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } if (stylizeRim.floatValue == 1) { float rimVal = litRim.floatValue; EditorGUI.BeginChangeCheck(); EditorGUILayout.MinMaxSlider("Rim (Min / Max)", ref MinRim, ref MaxRim, 0f, 1f); rimVal = GUILayout.Toggle(litRim.floatValue == 1, "Directional Rim", "Button", GUILayout.MaxWidth(100)) ? 1 : 0; if (EditorGUI.EndChangeCheck()) { litRim.floatValue = rimVal; rimMax.floatValue = MaxRim; rimMin.floatValue = MinRim; } } if (stylizeRamp.floatValue == 1) { float shadowVal = shadowToggle.floatValue; EditorGUI.BeginChangeCheck(); GUILayout.Space(17); GUILayout.Label("Custom Ramp", EditorStyles.boldLabel); EditorGUI.showMixedValue = shadowToggle.hasMixedValue; shadowVal = EditorGUILayout.Toggle("Tint Shadows?", shadowToggle.floatValue == 1, GUILayout.MaxWidth(EditorGUIUtility.labelWidth + 13.0f)) ? 1 : 0; EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { shadowToggle.floatValue = shadowVal; } GUILayout.Space(-17); GUILayout.BeginHorizontal(); EditorGUI.BeginDisabledGroup(shadowToggle.floatValue == 0); GUILayout.Space(20); ProperColorBox(ref shadowColor, " "); EditorGUI.EndDisabledGroup(); GUILayout.EndHorizontal(); m_MaterialEditor.ShaderProperty(rampOff, Styles.rampOffText); } if (stylizeRamp.floatValue == 1 || stylizeSpec.floatValue == 1) { m_MaterialEditor.ShaderProperty(rampHard, Styles.rampHardText); GUILayout.Space(17); } if (outlineEnabled.floatValue > 0) { GUILayout.Label("Outlines", EditorStyles.boldLabel); ProperColorBox(ref outlineColor, "Outline Color"); GUILayout.BeginHorizontal(); m_MaterialEditor.ShaderProperty(stencilRef, "Stencil [0-255]"); if (GUILayout.Button("Randomize")) { stencilRef.floatValue = Mathf.RoundToInt(UnityEngine.Random.Range(0f, 255f)); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); m_MaterialEditor.RangeProperty(outlineColorMix, "Tint"); m_MaterialEditor.ShaderProperty(outlineWidth, "Width"); //m_MaterialEditor.ShaderProperty(angleAdjust, "Edge Fix Angle"); } GUILayout.Space(17); GUILayout.FlexibleSpace(); m_MaterialEditor.ShaderProperty(fakeLight, Styles.fakeLightText); }
private void OnGUI() { bool recording = NetworkProfiler.IsRunning; float deltaTime = (float)(EditorApplication.timeSinceStartup - m_LastSetup); m_LastSetup = EditorApplication.timeSinceStartup; //Draw top bar EditorGUILayout.BeginVertical(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(recording ? "Stop" : "Capture")) { ChangeRecordState(); } if (GUILayout.Button("Clear")) { ClearDrawing(); } EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); if (GUILayout.Button("Import datafile")) { string path = EditorUtility.OpenFilePanel("Choose a NetworkProfiler file", "", ""); if (!string.IsNullOrEmpty(path)) { var ticks = ProfilerContainer.FromBytes(File.ReadAllBytes(path)).Ticks; if (ticks.Length >= 2) { m_Curve = AnimationCurve.Constant(ticks[0].EventId, ticks[(ticks.Length - 1)].EventId, 0); m_ShowMax = ticks.Length; m_ShowMin = ticks.Length - Mathf.Clamp(100, 0, ticks.Length); } else { m_Curve = AnimationCurve.Constant(0, 1, 0); } m_CurrentTicks.Clear(); for (int i = 0; i < ticks.Length; i++) { m_CurrentTicks.Add(ticks[i]); uint bytes = 0; if (ticks[i].Events.Count > 0) { for (int j = 0; j < ticks[i].Events.Count; j++) { var tickEvent = ticks[i].Events[j]; bytes += tickEvent.Bytes; } } m_Curve.AddKey(ticks[i].EventId, bytes); } } } if (GUILayout.Button("Export datafile")) { int max = (int)m_ShowMax; int min = (int)m_ShowMin; int ticksInRange = max - min; var ticks = new ProfilerTick[ticksInRange]; for (int i = min; i < max; i++) { ticks[i - min] = m_CurrentTicks[i]; } string path = EditorUtility.SaveFilePanel("Save NetworkProfiler data", "", "networkProfilerData", ""); if (!string.IsNullOrEmpty(path)) { File.WriteAllBytes(path, new ProfilerContainer { Ticks = ticks }.ToBytes()); } } EditorGUILayout.EndHorizontal(); float prevHis = m_CaptureCount; m_CaptureCount = EditorGUILayout.DelayedIntField("History count", m_CaptureCount); if (m_CaptureCount <= 0) { m_CaptureCount = 1; } m_UpdateDelay = EditorGUILayout.Slider("Refresh delay", m_UpdateDelay, 0.1f, 10f); EditorGUILayout.EndVertical(); if (prevHis != m_CaptureCount) { StartRecording(); } //Cache if (NetworkProfiler.IsRunning) { if (Time.unscaledTime - m_LastDrawn > m_UpdateDelay) { m_LastDrawn = Time.unscaledTime; m_CurrentTicks.Clear(); if (NetworkProfiler.Ticks.Count >= 2) { m_Curve = AnimationCurve.Constant(NetworkProfiler.Ticks.ElementAt(0).EventId, NetworkProfiler.Ticks.ElementAt(NetworkProfiler.Ticks.Count - 1).EventId, 0); } for (int i = 0; i < NetworkProfiler.Ticks.Count; i++) { var tick = NetworkProfiler.Ticks.ElementAt(i); m_CurrentTicks.Add(tick); uint bytes = 0; if (tick.Events.Count > 0) { for (int j = 0; j < tick.Events.Count; j++) { var tickEvent = tick.Events[j]; bytes += tickEvent.Bytes; } } m_Curve.AddKey(tick.EventId, bytes); } } } //Draw Animation curve and slider m_Curve = EditorGUILayout.CurveField(m_Curve); EditorGUILayout.MinMaxSlider(ref m_ShowMin, ref m_ShowMax, 0, m_CurrentTicks.Count); //Verify slider values if (m_ShowMin < 0) { m_ShowMin = 0; } if (m_ShowMax > m_CurrentTicks.Count) { m_ShowMax = m_CurrentTicks.Count; } if (m_ShowMin <= 0 && m_ShowMax <= 0) { m_ShowMin = 0; m_ShowMax = m_CurrentTicks.Count; } //Draw main board bool hover = false; int nonEmptyTicks = 0; int largestTickCount = 0; int totalTicks = ((int)m_ShowMax - (int)m_ShowMin); for (int i = (int)m_ShowMin; i < (int)m_ShowMax; i++) { if (m_CurrentTicks[i].Events.Count > 0) { nonEmptyTicks++; //Count non empty ticks } if (m_CurrentTicks[i].Events.Count > largestTickCount) { largestTickCount = m_CurrentTicks[i].Events.Count; //Get how many events the tick with most events has } } int emptyTicks = totalTicks - nonEmptyTicks; float equalWidth = position.width / totalTicks; float propWidth = equalWidth * 0.3f; float widthPerTick = ((position.width - emptyTicks * propWidth) / nonEmptyTicks); float currentX = 0; int emptyStreak = 0; for (int i = (int)m_ShowMin; i < (int)m_ShowMax; i++) { var tick = m_CurrentTicks[i]; if (tick.Events.Count == 0 && i != totalTicks - 1) { emptyStreak++; continue; } if (emptyStreak > 0 || i == totalTicks - 1) { var dataRect = new Rect(currentX, 140f, propWidth * emptyStreak, position.height - 140f); currentX += propWidth * emptyStreak; if (emptyStreak >= 2) { EditorGUI.LabelField(new Rect(dataRect.x, dataRect.y, dataRect.width, dataRect.height), emptyStreak.ToString(), s_WrapStyle); } emptyStreak = 0; } if (tick.Events.Count > 0) { float heightPerEvent = ((position.height - 140f) - (5f * largestTickCount)) / largestTickCount; float currentY = 140f; for (int j = 0; j < tick.Events.Count; j++) { var tickEvent = tick.Events[j]; var dataRect = new Rect(currentX, currentY, widthPerTick, heightPerEvent); if (dataRect.Contains(Event.current.mousePosition)) { hover = true; m_EventHover = tickEvent; } EditorGUI.DrawRect(dataRect, TickTypeToColor(tickEvent.EventType, true)); EditorGUI.LabelField(new Rect(dataRect.x, dataRect.y, dataRect.width, dataRect.height / 2), tickEvent.EventType.ToString(), s_WrapStyle); EditorGUI.LabelField(new Rect(dataRect.x, dataRect.y + dataRect.height / 2, dataRect.width, dataRect.height / 2), tickEvent.Bytes + "B", s_WrapStyle); currentY += heightPerEvent + 5f; } } EditorGUI.DrawRect(new Rect(currentX, 100, widthPerTick, 40), TickTypeToColor(tick.Type, false)); EditorGUI.LabelField(new Rect(currentX, 100, widthPerTick, 20), tick.Type.ToString(), s_WrapStyle); EditorGUI.LabelField(new Rect(currentX, 120, widthPerTick, 20), tick.Frame.ToString(), s_WrapStyle); currentX += widthPerTick; } //Calculate alpha if (hover) { m_HoverAlpha += deltaTime * 10f; if (m_HoverAlpha > 1f) { m_HoverAlpha = 1f; } else if (m_HoverAlpha < 0f) { m_HoverAlpha = 0f; } } else { m_HoverAlpha -= deltaTime * 10f; if (m_HoverAlpha > 1f) { m_HoverAlpha = 1f; } else if (m_HoverAlpha < 0f) { m_HoverAlpha = 0f; } } //Draw hover thingy if (m_EventHover != null) { var rect = new Rect(Event.current.mousePosition, new Vector2(500, 100)); EditorGUI.DrawRect(rect, GetEditorColorWithAlpha(m_HoverAlpha)); float heightPerField = (rect.height - 5) / 4; EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 5, rect.width, rect.height), "EventType: " + m_EventHover.EventType, GetStyleWithTextAlpha(EditorStyles.label, m_HoverAlpha)); EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + heightPerField * 1 + 5, rect.width, rect.height), "Size: " + m_EventHover.Bytes + "B", GetStyleWithTextAlpha(EditorStyles.label, m_HoverAlpha)); EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + heightPerField * 2 + 5, rect.width, rect.height), "Channel: " + m_EventHover.ChannelName, GetStyleWithTextAlpha(EditorStyles.label, m_HoverAlpha)); EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + heightPerField * 3 + 5, rect.width, rect.height), "MessageType: " + m_EventHover.MessageType, GetStyleWithTextAlpha(EditorStyles.label, m_HoverAlpha)); } Repaint(); }
private void DrawRenderTargetControls(FrameDebuggerEventData cur) { if (cur.rtWidth > 0 && cur.rtHeight > 0) { bool disabled = cur.rtFormat == 1 || cur.rtFormat == 3; bool flag = cur.rtHasDepthTexture != 0; short num = cur.rtCount; if (flag) { num += 1; } EditorGUILayout.LabelField("RenderTarget", cur.rtName, new GUILayoutOption[0]); GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); bool flag2; using (new EditorGUI.DisabledScope(num <= 1)) { GUIContent[] array = new GUIContent[(int)num]; for (int i = 0; i < (int)cur.rtCount; i++) { array[i] = FrameDebuggerWindow.Styles.mrtLabels[i]; } if (flag) { array[(int)cur.rtCount] = FrameDebuggerWindow.Styles.depthLabel; } int num2 = Mathf.Clamp(this.m_RTIndex, 0, (int)(num - 1)); flag2 = (num2 != this.m_RTIndex); this.m_RTIndex = num2; this.m_RTIndex = EditorGUILayout.Popup(this.m_RTIndex, array, EditorStyles.toolbarPopup, new GUILayoutOption[] { GUILayout.Width(70f) }); } GUILayout.Space(10f); using (new EditorGUI.DisabledScope(disabled)) { GUILayout.Label(FrameDebuggerWindow.Styles.channelHeader, EditorStyles.miniLabel, new GUILayoutOption[0]); this.m_RTChannel = GUILayout.Toolbar(this.m_RTChannel, FrameDebuggerWindow.Styles.channelLabels, EditorStyles.toolbarButton, new GUILayoutOption[0]); } GUILayout.Space(10f); GUILayout.Label(FrameDebuggerWindow.Styles.levelsHeader, EditorStyles.miniLabel, new GUILayoutOption[0]); EditorGUILayout.MinMaxSlider(ref this.m_RTBlackLevel, ref this.m_RTWhiteLevel, 0f, 1f, new GUILayoutOption[] { GUILayout.MaxWidth(200f) }); if (EditorGUI.EndChangeCheck() || flag2) { Vector4 channels = Vector4.zero; if (this.m_RTChannel == 1) { channels.x = 1f; } else if (this.m_RTChannel == 2) { channels.y = 1f; } else if (this.m_RTChannel == 3) { channels.z = 1f; } else if (this.m_RTChannel == 4) { channels.w = 1f; } else { channels = Vector4.one; } int num3 = this.m_RTIndex; if (num3 >= (int)cur.rtCount) { num3 = -1; } FrameDebuggerUtility.SetRenderTargetDisplayOptions(num3, channels, this.m_RTBlackLevel, this.m_RTWhiteLevel); this.RepaintAllNeededThings(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Label(string.Format("{0}x{1} {2}", cur.rtWidth, cur.rtHeight, (RenderTextureFormat)cur.rtFormat), new GUILayoutOption[0]); if (cur.rtDim == 4) { GUILayout.Label("Rendering into cubemap", new GUILayoutOption[0]); } if (cur.rtFormat == 3 && SystemInfo.graphicsDeviceVersion.StartsWith("Direct3D 9")) { EditorGUILayout.HelpBox("Rendering into shadowmap on DX9, can't visualize it in the game view properly", MessageType.Info, true); } } }
private void DrawRenderTargetControls(FrameDebuggerEvent cur) { if ((cur.rtWidth > 0) && (cur.rtHeight > 0)) { bool disabled = (cur.rtFormat == 1) || (cur.rtFormat == 3); bool flag2 = cur.rtHasDepthTexture != 0; short rtCount = cur.rtCount; if (flag2) { rtCount = (short)(rtCount + 1); } GUILayout.Label("RenderTarget: " + cur.rtName, EditorStyles.boldLabel, new GUILayoutOption[0]); GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); EditorGUI.BeginDisabledGroup(rtCount <= 1); GUIContent[] displayedOptions = new GUIContent[rtCount]; for (int i = 0; i < cur.rtCount; i++) { displayedOptions[i] = Styles.mrtLabels[i]; } if (flag2) { displayedOptions[cur.rtCount] = Styles.depthLabel; } int num3 = Mathf.Clamp(this.m_RTIndex, 0, rtCount - 1); bool flag3 = num3 != this.m_RTIndex; this.m_RTIndex = num3; GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(70f) }; this.m_RTIndex = EditorGUILayout.Popup(this.m_RTIndex, displayedOptions, EditorStyles.toolbarPopup, options); EditorGUI.EndDisabledGroup(); GUILayout.Space(10f); EditorGUI.BeginDisabledGroup(disabled); GUILayout.Label(Styles.channelHeader, EditorStyles.miniLabel, new GUILayoutOption[0]); this.m_RTChannel = GUILayout.Toolbar(this.m_RTChannel, Styles.channelLabels, EditorStyles.toolbarButton, new GUILayoutOption[0]); EditorGUI.EndDisabledGroup(); GUILayout.Space(10f); GUILayout.Label(Styles.levelsHeader, EditorStyles.miniLabel, new GUILayoutOption[0]); GUILayoutOption[] optionArray2 = new GUILayoutOption[] { GUILayout.MaxWidth(200f) }; EditorGUILayout.MinMaxSlider(ref this.m_RTBlackLevel, ref this.m_RTWhiteLevel, 0f, 1f, optionArray2); if (EditorGUI.EndChangeCheck() || flag3) { Vector4 zero = Vector4.zero; if (this.m_RTChannel == 1) { zero.x = 1f; } else if (this.m_RTChannel == 2) { zero.y = 1f; } else if (this.m_RTChannel == 3) { zero.z = 1f; } else if (this.m_RTChannel == 4) { zero.w = 1f; } else { zero = Vector4.one; } int rTIndex = this.m_RTIndex; if (rTIndex >= cur.rtCount) { rTIndex = -1; } FrameDebuggerUtility.SetRenderTargetDisplayOptions(rTIndex, zero, this.m_RTBlackLevel, this.m_RTWhiteLevel); this.RepaintAllNeededThings(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Label(string.Format("{0}x{1} {2}", cur.rtWidth, cur.rtHeight, (RenderTextureFormat)cur.rtFormat), new GUILayoutOption[0]); if (cur.rtDim == 4) { GUILayout.Label("Rendering into cubemap", new GUILayoutOption[0]); } if ((cur.rtFormat == 3) && SystemInfo.graphicsDeviceVersion.StartsWith("Direct3D 9")) { EditorGUILayout.HelpBox("Rendering into shadowmap on DX9, can't visualize it in the game view properly", MessageType.Info, true); } } }
void showTerrainGUI() { // General Terrain Settings showTerrainUI = EGL.Foldout(showTerrainUI, terrainLabel, true); if (showTerrainUI) { GL.BeginHorizontal(); GL.BeginVertical(); GL.Label(new GUIContent("Terrain Size", "The width in units of the generated Terrain Object.")); GL.Label(new GUIContent("Terrain Height Range", "The min and max height in units of the generated Terrain Object.")); GL.Label("Water?"); GL.EndVertical(); GL.BeginVertical(); CG.terrainSize = EGL.IntSlider(CG.terrainSize, 512, 2048); GL.BeginHorizontal(); GL.TextField(CG.minHeight.ToString("F1")); EGL.MinMaxSlider(ref CG.minHeight, ref CG.maxHeight, CG.terrainSize * -CG.highwayMaxSlope, CG.terrainSize * CG.highwayMaxSlope); GL.TextField(CG.maxHeight.ToString("F1")); GL.EndHorizontal(); EG.BeginDisabledGroup(CG.minHeight > 0); rWaterToggle.target = EGL.Toggle(rWaterToggle.target); EG.EndDisabledGroup(); GL.EndVertical(); GL.EndHorizontal(); GL.BeginVertical(); GL.Label("Height Map Generation", EditorStyles.centeredGreyMiniLabel); GL.BeginHorizontal("box"); GL.BeginVertical(); GL.Label("Octaves"); GL.Label("Persistance"); GL.Label("Zoom"); GL.Label("Seed"); GL.EndVertical(); GL.BeginVertical(); CG.terrainOctaves = EGL.IntSlider(CG.terrainOctaves, 1, 6); CG.terrainPersistance = EGL.Slider(CG.terrainPersistance, 0, 0.7f); CG.terrainZoom = EGL.Slider(CG.terrainZoom, 0.01f, 0.04f); GL.BeginHorizontal(); EG.BeginDisabledGroup(rTerrainSeed.target == false); CG.terrainSeed = EGL.IntSlider(CG.terrainSeed, 0, int.MaxValue); EG.EndDisabledGroup(); rTerrainSeed.target = EGL.Toggle(rTerrainSeed.target); GL.EndHorizontal(); GL.Space(20); GL.BeginHorizontal(); GL.Label("Or import your custom height map: "); CG.terrainMap = (Texture2D)EGL.ObjectField(CG.terrainMap, typeof(Texture2D), false); GL.EndHorizontal(); GL.EndVertical(); GL.EndHorizontal(); GL.EndVertical(); GL.BeginHorizontal(); if (GL.Button("Generate New Terrain")) { if (rTerrainSeed.target == false && CG.terrainMap == null) { CG.terrainSeed = Random.Range(0, int.MaxValue); } CG.rWater = rWaterToggle.target; generator.generateTerrain(); isTerrain = true; } EG.BeginDisabledGroup(!isTerrain); if (GL.Button("Save and Proceed")) { terrainGenerated = true; terrainLabel = "1. Terrain Generation - COMPLETED ✔"; if (CityGeneratorUI.DebugMode) { Debug.Log("Terrain Generated"); } showTerrainUI = false; showPopUI = true; } EG.EndDisabledGroup(); GL.EndHorizontal(); } }
private void DrawRenderTargetControls(FrameDebuggerEventData cur) { if (cur.rtWidth <= 0 || cur.rtHeight <= 0) { return; } bool disabled = cur.rtFormat == 1 || cur.rtFormat == 3; bool flag1 = (int)cur.rtHasDepthTexture != 0; short rtCount = cur.rtCount; if (flag1) { ++rtCount; } GUILayout.Label("RenderTarget: " + cur.rtName, EditorStyles.boldLabel, new GUILayoutOption[0]); GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); EditorGUI.BeginDisabledGroup((int)rtCount <= 1); GUIContent[] displayedOptions = new GUIContent[(int)rtCount]; for (int index = 0; index < (int)cur.rtCount; ++index) { displayedOptions[index] = FrameDebuggerWindow.Styles.mrtLabels[index]; } if (flag1) { displayedOptions[(int)cur.rtCount] = FrameDebuggerWindow.Styles.depthLabel; } int num = Mathf.Clamp(this.m_RTIndex, 0, (int)rtCount - 1); bool flag2 = num != this.m_RTIndex; this.m_RTIndex = num; this.m_RTIndex = EditorGUILayout.Popup(this.m_RTIndex, displayedOptions, EditorStyles.toolbarPopup, new GUILayoutOption[1] { GUILayout.Width(70f) }); EditorGUI.EndDisabledGroup(); GUILayout.Space(10f); EditorGUI.BeginDisabledGroup(disabled); GUILayout.Label(FrameDebuggerWindow.Styles.channelHeader, EditorStyles.miniLabel, new GUILayoutOption[0]); this.m_RTChannel = GUILayout.Toolbar(this.m_RTChannel, FrameDebuggerWindow.Styles.channelLabels, EditorStyles.toolbarButton, new GUILayoutOption[0]); EditorGUI.EndDisabledGroup(); GUILayout.Space(10f); GUILayout.Label(FrameDebuggerWindow.Styles.levelsHeader, EditorStyles.miniLabel, new GUILayoutOption[0]); EditorGUILayout.MinMaxSlider(ref this.m_RTBlackLevel, ref this.m_RTWhiteLevel, 0.0f, 1f, GUILayout.MaxWidth(200f)); if (EditorGUI.EndChangeCheck() || flag2) { Vector4 channels = Vector4.zero; if (this.m_RTChannel == 1) { channels.x = 1f; } else if (this.m_RTChannel == 2) { channels.y = 1f; } else if (this.m_RTChannel == 3) { channels.z = 1f; } else if (this.m_RTChannel == 4) { channels.w = 1f; } else { channels = Vector4.one; } int rtIndex = this.m_RTIndex; if (rtIndex >= (int)cur.rtCount) { rtIndex = -1; } FrameDebuggerUtility.SetRenderTargetDisplayOptions(rtIndex, channels, this.m_RTBlackLevel, this.m_RTWhiteLevel); this.RepaintAllNeededThings(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Label(string.Format("{0}x{1} {2}", (object)cur.rtWidth, (object)cur.rtHeight, (object)(RenderTextureFormat)cur.rtFormat)); if (cur.rtDim == 4) { GUILayout.Label("Rendering into cubemap"); } if (cur.rtFormat != 3 || !SystemInfo.graphicsDeviceVersion.StartsWith("Direct3D 9")) { return; } EditorGUILayout.HelpBox("Rendering into shadowmap on DX9, can't visualize it in the game view properly", MessageType.Info, true); }